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https://w.atwiki.jp/hirundo/pages/35.html
このページを編集最終更新日時2012-02-08 18 59 54 (Wed) Parus major great tit シジュウカラ Parental Influence on Sibling Rivalry in Great Tit, Parus major, Nest Tanner, M., Kolliker, M., and Richner, H. (2007) Parental influence on sibling rivalry in great tit, Parus major, nest. Anim. Behav. 74 977-983. Tanner et al. 2007.pdf MEMO 親の給餌位置を1ヶ所または2ヶ所に操作することによって、雛間競争が激しくなるかを調べている。 Abstract Sibling and parenteoffspring conflicts arise mainly over the amount and distribution of parental care, especially food. In altricial bird species where the young depend on parents for obtaining food, parents may control sibling competition by the choice of their respective provisioning locations. In great tits, the parents use fixed provisioning positions on the nest rim that are determined early in the breeding cycle and maintained until fledging. The two parents may choose positions that are close to each other, or far apart, and thereby increase or relax the pressure for optimal feeding positioning among nestlings. As an inspiration to this study we previously found that the two parents provide food from closer positions if the nest is infested by ectoparasites. Here, we tested the hypothesis that the parental choice of relative provisioning locations could be strategically used to control nestling competition. We forced parents to feed from either one or two provisioning locations and assessed the induced change in nestling movement, weight gain, and food distribution among siblings. We show that the angular distance between male and female locations influences the level of behavioural competition and affects nestling weight gain and food distribution. It is the first evidence for hole-nesting birds, where it was assumed that the nestling closest to the entrance hole was fed first, that the apparent choice of feeding positions by parents could be a way of controlling sibling competition and thereby also taking partial control over the outcome of parenteoffspring conflict. Outline +... Introduction Beggingは親子間の利害の不一致を調べるモデル系になっている(Wright and Leonard 2002)。雛は様々なbegging行動で餌をねだり、親の給餌する場所のそばをめぐって競争をしたりする(Mock and Parker 1997, Wright and Leonard 2002)。 Beggingの進化は2つの違った方法でモデル化されてきた。 1つめのアプローチは、親が餌の配分に関してコントロールをもっておらず、子の間のスクランブル競争から系が発達したと考えている(Parker et al. 1989; Godfray and Johnstone 2000)。それそれの給仕の結果はbeggingをする能力 or/and 他の雛より良い場所を得られるかで決まる(Ryden and Bengtsson 1980; Kilner 1995; Ostreiher 2001; Kilner 2002b)。孵化非同時性などによって(Bengtsson and Ryden 1981, Ostreiher 1997)、雛間の力関係があるような種では、大きな雛や早く生まれたヒナが親の観点からの最適なものより多くの餌を得ている(Parker et al. 1989)。 2つめのアプローチは、beggingは雛の真の必要性を反映すると考え、これによってシステムが進化的に安定となり、その結果、子から親に対する正直な信号となる(Godfray 1991, Godfray 1995a)。 スクランブル競争モデルの流れから、真の要求度を越えたbeggingの激しさはブルードサイズが大きくなるとともに上昇し(Kacelnik et al. 1995; Price 1996; Price 1998; Wright et al. 2002; Neuenschwander et al. 2003)、餌を得るために必要なbeggingのレベルといった以前の給餌経験とともに上昇する(Kedar et al. 2000)。 同様に、雛間の競争、そして結果としての餌の分配は、大きさや性といった雛の特定の形質で異なっている(Teather 1992; Oddie 2000)。 実際に2つのアプローチは相互に排他的でなく(Royle et al. 2002)、完全に親がコントロールをするかしないかの連続体の両極である。実際の巣で起こっているのはモデルで説明されている2つの状況の複合体だと考えられる(Parker et al. 2002)。 それに加えて、beggingの要素ごとに正直な信号かスクランブル競争かへの傾向が違うかもしれない。例えば、巣内で好ましい位置をめぐる競争(McRae et al. 1993)は、主にスクランブル競争によって形作られたbeggingの要素の典型かもしれない(Kolliker and Richner 2004)。 いくつかの種の親はきょうだい間競争の結果に応じて餌を分配し、自分たちに近い位置にいる雛に餌を与える(Ryden and Bengtsson 1980, Gottlander 1987, Smith and Montgomerie 1991, McRae et al. 1993, Kacelnik et al. 1995, Ostreiher 2001, Kilner 2002)。ここから強いヒナが巣内でよい位置を占領していると考えられる。 シジュウカラの巣における好ましい巣をめぐるスクランブル競争の重要性は、実験的にヒナ数を減らしたり増やしたりすることで示された(Neuenschwander et al. 2003)。この効果は、ヒナ数の変化に応じて親が給餌率を完全に補償しているにも関わらずおこる(ヒナ数と関係なく雛は同じ量の餌を得ている)。 シジュウカラは両親が世話をし、ランダムでなく選ばれた巣のふちの場所から雛に給餌をする(Kolliker et al. 1998)。親が給餌する位置は0°~180°の間で変化し、それぞれの親の給餌する場所は雛の期間を通して変化しない(Kolliker and Richner 2004)。 このことが雛間の餌を巡る競争のもととなっている。つまり、もしも両親が同じ場所から給餌したら雛にとって良い場所が1つしかない、別々の場所から給仕する場合は収益が半分であろうともその場所が2つになる。このような場合は雛は雄か雌かどちらかの給餌場所を選ばなくてはいけない。 雛の空腹度を実験的に調節するとお腹の空いた雛は雌の給餌場所に移動する(Kolliker et al. 1998)。親がいなくても雛は()。 雌雄で給餌位置を変えることは、 This findings... Methods Data Collection Ecperimental Manipulation Data Analysis Results Nestiling Weight Gain Food Distribution Scramble Competition Discussion Link +... トップページ Chat 名前 コメント
https://w.atwiki.jp/warband/pages/362.html
qstr_Breaking_camp...|Breaking camp... qstr_The_poem_the_bard_ha|The poem the bard had written for {s33} didn't seem to work very well. qstr_Poem_for_a_lady|Poem for a lady qstr_{s33}_seemed_to_like|{s33} seemed to like the poem the bard had written for her. qstr_The_bard_s_poem_abou|The bard's poem about you seems to be spreading through the land. qstr_Fame_spreads|Fame spreads qstr_People_say_that_{s31|People say that {s31} found a buried Viking hoard on {s32}'s property. The lords came to blows over its ownership. qstr_People_say_that_{s31}|People say that {s31} or his servants are stealing cattle from {s32}'s property. That made {s32} furious. qstr_People_say_that_{s31}_|People say that {s31} served one of {s32}'s bodyguards a horn of poisoned mead. {s32} is infuriated. qstr_People_say_that_{s31}_t|People say that {s31} tried to bribe some of {s32}'s bodyguards to get access to the household, but {s32} found out. qstr_People_say_that_a_ru|People say that a rumor spread by an unknown traveller failed to incite enmity between {s31} and {s32}. qstr_{s33}|{s33} qstr_Rumors|Rumors qstr_{playername}_is_beli|{playername} is believed to be behind the recent derogatory rumors involving {s32} and {s31}. qstr_A_recent_rumor_alleg|A recent rumor alleges that {s32} hides behind his bodyguards in battles. qstr_A_recent_rumor_allege|A recent rumor alleges that {s32} is practicing some kind of perverted rituals in his mead hall. qstr_A_recent_rumor_alleges|A recent rumor alleges that {s32} is very fond of his new mare, if you know what I mean. qstr_A_recent_rumor_alleges_|A recent rumor alleges that {s32} would rather wield a drinking horn than a sword. qstr_People_say_that_a_rum|People say that a rumor spread by an unknown traveller about {s32} failed to damage his reputation. qstr_{playername}_is_belie|{playername} is believed to be behind the recent rumors about {s32}'s indiscretions. qstr_A_recent_rumor_sprea|A recent rumor spread by an unknown traveller alleges that {s32} is intriguing against {s31}. qstr_People_say_that_a_rumo|People say that a rumor spread by an unknown traveller about {s32} being a disloyal vassal failed to incite enmity between {s32} and {s31}. qstr_{playername}_is_believ|{playername} is believed to be behind the recent rumors about {s32}'s disloyalty. qstr_It_seems_that_{s31}_|It seems that {s31} has found recent stories about {s32}'s infidelity plausible. qstr_It_appears_{s31}_has|It appears {s31} has dismissed recent stories about {s32}'s infidelity as nothing but his enemies' gossip. qstr_It_seems_that_{s31}_h|It seems that {s31} has found recent stories about {s32}'s disloyalty quite plausible. qstr_It_appears_that_{s31|It appears that {s31} has dismissed recent stories about {s32}'s disloyalty as nothing but his enemies' gossip. qstr_It_seems_that_{s31}_w|It seems that {s31} was not amused after {s32} was found to be involved in a cattle-thieving scheme. qstr_It_appears_{s32}_had|It appears {s32} had managed to avoid being linked to a recent murder, and his relations with {s31} didn't suffer. qstr_Winter_is_the_worst_|Winter is the worst time for war. It's cold, it rains too much and food is scarce. In winter, men would rather shelter by the fire than campaign. Watch your morale and your food stores. qstr_{s40}_decided_to_bec|{s40} decided to become an adventurer near {s39} qstr_It_seems_your_soldie|It seems your soldiers had a good time and helped themselves to some of the drinks in your inventory. qstr_It_seems_someone_wen|It seems someone went through your inventory and stole some of your {s33}. qstr_{s22}|{s22} qstr_{s1}_of_{s2}_has_bee|{s1} of {s2} has been released from captivity. qstr_{s33}_was_beaten_up_|{s33} was beaten up and thrown into dungeon by an angry crowd in {s34}. qstr_{s33}_s_attempts_to_|{s33}'s attempts to influence people of {s34} have failed. qstr_The_people_of_{s34}_|The people of {s34} hate you so much that the guards did not allow {s33} to enter. qstr_A_livestock_epidemic|A livestock epidemic has killed {reg4} cattle in {s4}. qstr_A_livestock_epidemic_|A livestock epidemic has killed {reg5} sheep in {s4}. qstr_A_livestock_epidemic_h|A livestock epidemic has killed {reg4} cattle and {reg5} sheep in {s4}. qstr_You_receive_a_messag|You receive a message from {s1} demanding lands to support them in a style that befits them. qstr_You_receive_a_message|You receive a message from {s1} reminding you of your obligations to provide for your vassals. qstr_Your_men_made_some_d|Your men made some delicious butter from cow's milk. qstr_A_livestock_epidemic_ha|A livestock epidemic has killed {reg5} of your cattle at a farmstead near {s4}. qstr_A_livestock_epidemic_has|A livestock epidemic has killed {reg4} cattle and {reg5} of your cattle at a farmstead near {s4}. qstr_Your_party_is_spotte|Your party is spotted by {s1}. qstr_Your_men_have_nothin|Your men have nothing to eat! qstr_{reg1}_{s1}_{reg2?ha|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_the_{s3}_has|{s1} of the {s3} has been released from captivity. qstr_{s1}_is_no_longer_in|{s1} is no longer infested by bandits at night. qstr_{s1}_has_won_the_tou|{s1} has won the tournament at {s2}. qstr_You_pay_for_accommod|You pay for accommodation. qstr__Your_tactics_skill_| Your tactics skill has increased by 1. qstr__Your_persuasion_ski| Your persuasion skill has increased by 1. qstr__Your_leadership_ski| Your leadership skill has increased by 1. qstr__Your_intelligence_h| Your intelligence has increased by 1. qstr__Your_trade_skill_ha| Your trade skill has increased by 1. qstr__Your_weapon_master_| Your weapon master skill has increased by 1. qstr__Your_engineer_skill| Your engineer skill has increased by 1. qstr_You_have_finished_re|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_Christian_monastery|Christian monastery qstr_Christian_church|Christian church qstr_shrine_to_Norse_gods|shrine to Norse gods qstr_temple_to_Odin|temple to Odin qstr_People_of_{s24}_are_|People of {s24} are unhappy with your religious intolerance, and destroyed {s25}. qstr_You_have_{reg0}_days|You have {reg0} days to finish this quest. qstr_{s1}_is_scouted.|{s1} is scouted. qstr_{s1}_has_switched_fr|{s1} has switched from the {s2} to the {s3}. qstr_The_merchants__rest_|The merchants' rest hall in {s1} adds to its prosperity. qstr_Christian_monastery_|Christian monastery at {s33} improves Christian faith in {s34}. qstr_Pagan_hof_at_{s33}_r|Pagan hof at {s33} reduces Christian faith in {s34}. qstr_The_scriptorium_in_{|The scriptorium in {s1} adds to your renown. qstr_Due_to_the_good_word|Due to the good word Christian clergymen spread about you, your relationship with the {s1} improves. qstr_Due_to_the_bad_word_|Due to the bad word Christian clergymen spread about you, your relationship with the {s1} declines. qstr_{s1}_has_become_host|{s1} has become hostile to you due to your mistreatment of Christian subjects. qstr_Faction_became_hosti|Faction became hostile qstr_Due_to_the_good_word_|Due to the good word influential pagans spread about you, your relationship with the {s1} improves. qstr_Due_to_the_bad_word_i|Due to the bad word influential pagans spread about you, your relationship with the {s1} declines. qstr_{s1}_has_become_hosti|{s1} has become hostile to you due to your mistreatment of Pagan subjects. qstr_{s13}_has_too_many_t|{s13} has too many troops garrisoned in and may be picked by marshal to levy soldiers. qstr_most|most qstr_half|half qstr_some|some qstr_few|few qstr_There_are_too_many_m|There are too many men in your Refuge. Some of them became unhappy and deserted! qstr_Refuge_Garrison|Refuge Garrison qstr_You_receive_word_tha|You receive word that the trainer at {s1} has completed his task. qstr_TEST _I_moved_Lords_|TEST I moved Lords to St Helena. qstr_TEST _I_bring_Lords_|TEST I bring Lords back. qstr_Physicians_in_larger|Physicians in larger towns can treat the wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. qstr_You_are_wounded|You are wounded qstr_{s1}You_have_only_on|{s1}You have only one day left to take care of {reg7} of your injuries. Visit a physician in a larger town to do so.^^ qstr_{s1}{reg7}_of_your_i|{s1}{reg7} of your injuries {reg8?have has} become permanent because {reg8?they haven't been it wasn't} tended.^^ qstr_{s1}{reg7}_of_your_w|{s1}{reg7} of your wounds {reg8?are is} cured, and your related abilities aren't limited any more. qstr_{s1}|{s1} qstr_Wound_Report|Wound Report qstr_A_ship_has_been_buil|A ship has been built for you in {s0}. qstr_Ship_finished|Ship finished qstr_{s0}_has_recovered_f|{s0} has recovered from being raided. qstr_By_now_you_have_more|By now, you have more than one ship. In a sea battle you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Ship_management|Ship management qstr_Your_troops_are_angr|Your troops are angry, because they hate to spend the night on sea. qstr_Your_troops_feel_une|Your troops feel uneasy about crossing the sea. qstr_Severe_weather_has_d|Severe weather has damaged the {s1} ({s7}). qstr_Severe_weather_has_de|Severe weather has destroyed the {s1} ({s7}). qstr_vSeason|vSeason qstr_vWindStrength|vWindStrength qstr_The_weather_changed_|The weather changed to 'Calm' qstr_The_weather_changed_t|The weather changed to 'Light breeze' qstr_The_weather_changed_to|The weather changed to 'Moderate breeze' qstr_The_weather_changed_to |The weather changed to 'Strong breeze' qstr_The_weather_changed_to _|The weather changed to 'High wind' qstr_The_weather_changed_to __|The weather changed to 'Gale' qstr_The_weather_changed_to __S|The weather changed to 'Storm' qstr_The_operation_of_the|The operation of the slave market in {s33} reduces your reputation. qstr_DEBUG_rebellion _che|DEBUG rebellion checking faction {s1} on day {reg1} qstr_DEBUG_rebellion _fac|DEBUG rebellion faction {s1} reborn on day {reg1} qstr__Possible_Rebellion_|(Possible Rebellion) Rumors say that {s14} recruits from your kingdom despite your leadership. qstr__Possible_Rebellion__|(Possible Rebellion) Rumors say that {s14} will surely attempt to restore his kingdom. qstr__Possible_Rebellion__R|(Possible Rebellion) Rumors say that {s14} is still alive. qstr__Possible_Rebellion__Ru|(Possible Rebellion) Rumors say that {s14} is stockpiling weapons and is seeking support among the Franks. qstr__Possible_Rebellion__Rum|(Possible Rebellion) Rumors say that {s14} meets in secret with his faithful. qstr__Possible_Rebellion__Rumo|(Possible Rebellion) Rumors say that people favor the restoration of {s14}. qstr__Possible_Rebellion__Rumor|(Possible Rebellion) Rumors say that {s14} is gathering an army to regain his throne. qstr__Possible_Rebellion__Rumors|(Possible Rebellion) Rumors say that {s14} is stockpiling weapons. qstr__| qstr_Congratulations!_You|Congratulations! You've managed to imprison seven or more lords at {s13}. You really are a true dungeon master. qstr_Dungeon_master_Achie|Dungeon master Achievement qstr_Congratulations!_You_|Congratulations! You've managed to make five or more women your lovers. Ladies must be heads over heels for you, so certainly you must feel proud to be in such a demand. Keep up the good work! qstr_Skirt_Chaser_Achieve|Skirt Chaser Achievement qstr_Congratulations!_You_v|Congratulations! You've managed to tuck away 25 or more barrels of wine in your household storage, a great feat considering you are in the part of the world more known for mead and ale. Either you have a drinking problem, or you are a true wine connoisseur. qstr_Wine_Connoisseur_Ach|Wine Connoisseur Achievement qstr_{s33}_revokes_your_r|{s33} revokes your right to recruit in {s34} due to bad relations between you two. qstr_The_village_leader_o|The village leader of {s34} revokes your right to recruit due to bad relations between you and his village. qstr_fixing_banners;_plea|fixing banners; please reset your banner qstr_unable_to_restore_ba|unable to restore banner {reg0} assigned to troop {reg1} qstr_Prisoners_revolted!_|Prisoners revolted! near {s33} qstr_Your_gift_sent_to_{s|Your gift sent to {s13} appeared to improve your relations with him. qstr_Gift_Sent_to_Lord|Gift Sent to Lord qstr_Tutorial|Tutorial qstr_Recruiting_warriors|Recruiting warriors qstr_Your_troops_feel_ref|Your troops feel refreshed from the night's rest. qstr_Your_men_need_rest_o|Your men need rest or their morale will suffer. qstr_Foragers|Foragers qstr_Scouts|Scouts qstr_Morale|Morale qstr_Each_day_of_the_sieg|Each day of the siege, you need to cover a number of expenses. You pay for rewards, digging latrines, cleaning stables, buying and bringing water and food, cooking, entertaining the troops... qstr_You_do_not_have_mone|You do not have money to cover the basic expenses of a siege. This greatly undermines morale. qstr_{reg65?my_Lady my_Lo|{reg65?my Lady my Lord} qstr_{reg65?My_Lady My_Lo|{reg65?My Lady My Lord} qstr_{reg65?madame sir}|{reg65?madame sir} qstr_{reg65?Madame Sir}|{reg65?Madame Sir} qstr_Dog|Dog qstr_Welcome_landlubber._|Welcome, landlubber. I am the shipwright here. qstr_Welcome_{reg59?lady |Welcome, {reg59?lady lord} {playername}. qstr_Welcome_{reg59?madam|Welcome, {reg59?madame sir}. qstr_Welcome.|Welcome. qstr_Your_ship_is_in_a_ba|Your ship is in a bad condition. You should consider repairing it here in my shipyard. qstr_The_{s7}_is_the_most|The {s7} is the most glorious ship I have ever seen. It is a great honour, my {reg59?lady lord}, to have her here in our port. qstr_Your_ship_is_of_poor|Your ship is of poor quality. You may want to consider buying a better ship from me. qstr_That_s_a_decent_ship|That's a decent ship you have there. qstr_Your_ship_the_{s7}_i|Your ship, the {s7}, is marvellous. My workers could apply some fresh varnish and paint if you like. qstr_The_{s7}_is_a_wonder|The {s7} is a wonderful ship. I'm happy to see her in my port. qstr_{s2}_{s3}|{s2} {s3} qstr_You_are_already_in_{|You are already in {s1}. qstr__and_your_troops| and your troops qstr_There_is_a_ship_that|There is a ship that can bring you{s3} to the port of {s1} for {reg1} peningas. qstr_I_changed_my_mind.|I changed my mind. qstr_For_a_ship_of_this_s|For a ship of this size, I don't have enough timber, tar and wool, so I need you to bring these extra items. qstr___He_indicates_the_f|--He indicates the far side of the bay with his arm.-- qstr_Now_you_must_join_th|Now you must join the fleet led by Sven Bull Neck and Harald Haraldsson, which soon leaves Ribe for Englaland. Your destiny once again leads you to other lands. qstr___His_eyes_shine.__|--His eyes shine.-- qstr_The_port_master_of_R|The port master of Ribe gave you the location of Sven's hideout southeast of {s3}. Go there to rescue the Woden Ric prisoners. qstr___He_approaches_you_|--He approaches you until you can smell the cheap beer on his breath.-- qstr___He_looks_with_a_pe|--He looks with a perverse look.-- qstr_The_port_master_of_Ri|The port master of Ribe wants a book called 'The Cathach of Colum Cille,' which is in Gleann Da Loch, a monastery near {s3}, in Eriu, Hibernia. qstr_The_port_master_from|The port master from Ribe gave you the location of Sven's hideout southeast of {s3}. Go there to rescue the Woden Ric prisoners. qstr___He_gives_you_a_str|--He gives you a strange look.-- qstr_The_port_master_of_{|The port master of {s4} wants you to deliver a pack of furs to {s3} in Eriu, to the local merchant, called Hogni. qstr_The_port_master_from_|The port master from {s4} gave you the location of Odin's cave near {s3}. Go there to recover Bodo's letter. qstr_The_port_master_from_R|The port master from Ribe gave you the location of Odin's cave near {s3}. Go there to recover Bodo's letter. qstr_Embark_on_your_boat_|Embark on your boat, join the fleet, and lead it to Douar-an-Enez. qstr_Perhaps_there_is_a_l|Perhaps there is a little time left until the end of the world. (Phlegmatic) qstr_You_re_right!_The_co|You're right! The coming of the Vikings shows that it's truly the End! (Melancholic) qstr_The_Bible_also_says_|The Bible also says that a king will unite all the earth. I am that king. (Choleric) qstr_A_change_in_the_worl|A change in the world just makes more opportunity for the bold, that's all. (Sanguine) qstr_I_appreciate_your_re|I appreciate your reassuring words, but I'm afraid that the end of the world has already been set, and nothing that we do or say will alter it. All we can do is wait and fight until the armies of God come. qstr_Exactly!_West_Seaxe_|Exactly! West Seaxe is the last bastion of the faithful, but it will succumb to the hordes despite all its efforts. We're all going to die! Leave me alone, I do not want to talk any more. qstr_Your_self_confidence|Your self-confidence comforts me, but I must inform you that the king will be defeated by the army of evil. Only the arrival of the army of God will save the world. However, if you ever become the king, it will be a pleasure to fight and die beside you. qstr_I_m_surprised_that_y|I'm surprised that you can see any benefit in the misfortunes of others. You're definitely more ruthless than I had thought. qstr_You_need_to_rid_your|You need to rid yourself of arrogance. (Phlegmatic) qstr_I_am_always_willing_|I am always willing to learn. Thanks, Egil. (Melancholic) qstr_I_think_it_s_clear_t|I think it's clear that Fate is more favorable to me than to you. (Choleric) qstr_Silence!_You_shall_n|Silence! You shall not disrespect my authority! (Sanguine) qstr_Yes_I_pretended_to_b|Yes, I pretended to be modest. Well, it's something that comes naturally to me, but arrogance is good for a leader. You should learn to be a bit arrogant when needed -- that is part of my advice -- and men should see your confidence. Your orders must be sharp, and anyone who does not follow them has to be punished. This is what I value in a leader, and I'm glad you listened. But enough talking. qstr_I_understand._Someon|I understand. Someone like you does not have my experience and my knowledge. It is important that you try to learn from me, {playername}. Try to be like me, someone whom people admire and respect. I would also suggest that you be the first into battle, setting an example for your men, and share silver with your men without greed. Those are my tips. Now I have things to do. qstr_Your_men_see_the_way|Your men see the way Egil treats you, and you lose authority. qstr_And_people_say_that_|And people say that I'm arrogant! But what can I say? Well, I like it. That's what I value most in a leader his ability to demonstrate self-confidence and to convince others with his charisma. You're right. I have nothing to teach you. qstr_I_only_pretended_to_|I only pretended to give advice, but it is clear you do not wish to listen. Well, you gave an order, demonstrating your authority, but that doesn't mean you're a good leader. I'll comply, shut up and return to my chores. qstr_I_am_just_a_poor_far|I am just a poor farmer here. Talk to the farmstead reeve over there. qstr_I_just_work_the_fiel|I just work the fields here. Talk to the farmstead reeve over there. qstr_Stranger_go_talk_to_|Stranger, go talk to the farmstead reeve over there if you want to do business here. qstr__Relation _{reg0}| Relation {reg0} qstr_{s12}I_want_to_plund|{s12}I want to plunder and retain {s1} for myself. {s2} qstr__no_fiefs_|(no fiefs) qstr__fiefs _{s0}_|(fiefs {s0}) qstr___The_child_looks_at|--The child looks at you with funny eyes and laughs.-- qstr_My_mother_told_me_no|My mother told me not to talk to strangers. Bye! qstr_Running_is_fun!_I_ca|Running is fun! I can run faster than you can! Do you want to race me? qstr_We_are_landless_poor|We are landless, poor and persecuted. Life has led us to this, {reg59?girlie mate}. No sudden moves or we'll run you through. qstr_Luckily_for_you_you_|Luckily for you, you caught me in a good mood. Give us all your coin and I might just let you live. qstr_This_a_robbery_eh?_I|This a robbery, eh? I'm givin' you one chance to hand over everythin' you got, or me and my mates'll kill you. Understand? qstr_big|big qstr_medium_sized|medium sized qstr_small|small qstr_don_t_|don't qstr_Note_4 _{s9}_has_sen|Note 4 {s9} has sent men to kill you. They ambushed you by the river, and although you have survived their attack, you sleep less calmly now. qstr___A_large_group_of_S|--A large group of Saxons gets in your way. Their leader steps forward and raises a hand.-- qstr_we_have_made_very_li|we have made very little progress so far qstr_we_have_succeeded_in|we have succeeded in gaining some ground, but we still have a long way to go qstr_we_have_become_a_sig|we have become a significant force, and we have an even chance of victory qstr_we_are_winning_the_w|we are winning the war, but our enemies are still holding on. qstr_we_are_on_the_verge_|we are on the verge of victory. The remaining enemies pose no threat, but we still need to hunt them down. qstr_Warlord|Warlord qstr_Note_5 _You_fell_in_|Note 5 You fell in love with Morrigan. qstr_{s21}_seems_happy._{|{s21} seems happy. {s21} looks pleased. qstr___She_smiles.__|--She smiles.-- qstr___He_mutters_somethi|--He mutters something under his breath as if talking to someone unseen.-- qstr___He_seems_very_nerv|--He seems very nervous and scared.-- qstr_Please_calm_down._I_|Please calm down. I am not your enemy. Take a deep breath and tell me about my mother. (Phlegmatic) qstr_You_re_making_me_wor|You're making me worried... very worried... Please calm down and tell me about my mother. (Melancholic) qstr_Relax!_You_re_talkin|Relax! You're talking to a friend, and I can protect you from whoever would hurt you. (Choleric) qstr_Calm_down_and_tell_m|Calm down and tell me about my mother! Otherwise, I swear, your corpse will be answering my questions. (Sanguine) qstr_Thank_you_for_being_|Thank you for being so understanding. I've had a hard day today. I'm better now. Listen, I have important things to say. qstr_Please_please_do_not|Please, please, do not be anxious! When Sven was anxious, he cut off the fingers of those who bothered him. Look, I'm better, and I'll tell you important things. qstr_Oh_well_yes_I_trust_|Oh, well, yes, I trust you. She told me to trust you. I'm going to tell you everything. qstr_Oh_my_god..._Do_not_|Oh my god... Do not kill me! Do not kill me! I'm very quiet. I'll kiss the ground you walk on. I will be your servant, even your slave. I'll tell you everything I know. qstr___He_seems_calmer.__|--He seems calmer.-- qstr_In_Boar_Grove_you_fo|In Boar Grove, you found a priest named Beda who had been a slave of your mother. He was freed so that he could find you and remind you about your mother's love. You finally managed to get news about your mother. You are now one step closer to finding her.^^Finally, you are ready to sail to Douar-an-Enez. Talk to the old captain at the port. He is always near ships. qstr___He_smiles.__|--He smiles.-- qstr___He_closes_his_eyes|--He closes his eyes for a few seconds, as if searching for the right words.-- qstr___He_takes_a_deep_br|--He takes a deep breath and then responds slowly, calmly.-- qstr_Asbjorn_has_joined_y|Asbjorn has joined your party to make sure you join the fleet. Besides that, he has offered to accompany your band and serve as a physician. Now it is time to get the port master of {s3} to take you to the Viking fleet departing for Englaland. qstr___Bodo_seems_excited|--Bodo seems excited.-- qstr___He_smiles_at_you._|--He smiles at you.-- qstr___He_takes_the_lette|--He takes the letter from your hands.-- qstr___He_looks_up_from_t|--He looks up from the page and turns to you.-- qstr_Bodo_s_letter_has_fa|Bodo's letter has fallen into your hands, and you have decided that you'll figure out what to do with it once you're done with the Assembly and current problems. For now, you will tell {s9} that the letter was burned in the attack on Odin's cave, to assure him that {s11} cannot use it against him. qstr_Brunhild_thinks_that|Brunhild thinks that you are a weak leader. qstr_Reginhard_thinks_tha|Reginhard thinks that you are a weak leader. qstr_Bodo_thinks_that_you|Bodo thinks that you are a weak leader. qstr_Brunhild_has_advised|Brunhild has advised that you go first to an enemy of {s9}, {s11}, for support before you place yourself in the hands of the son of Ragnar. qstr_I_m_not_sure_I_want_|I'm not sure I want to hear what you are going to say. (Phlegmatic) qstr_You_are_worrying_me_|You are worrying me, Bodo. What do you have to say? Out with it already! (Melancholic) qstr_I_m_very_calm..._Tru|I'm very calm... Trust me, you wouldn't like to see me nervous. I have little patience. Speak, or I'll beat you up. (Choleric) qstr_Whatever_you_have_to|Whatever you have to say, say it. I prepared myself for this moment a long time ago. (Sanguine) qstr_I_understand_my_frie|I understand, my friend, but you must know... everything. qstr_Stay_calm_please._I_|Stay calm, please. I'll tell you everything. qstr_No_need_to_be_aggres|No need to be aggressive. You know my loyalty to my friends is unquestionable. Now, open your ears. qstr_I_admire_your_strong|I admire your strong blood. I'll tell you everything. qstr___He_puts_his_hand_o|--He puts his hand on your shoulder and smiles sadly.-- qstr___He_sighs_impatient|--He sighs impatiently.-- qstr___He_steps_back_take|--He steps back, takes a deep breath, and looks you in the eyes.-- qstr_Sven_wanted_you_but_|Sven wanted you, but how did he know where to find you? Who betrayed us? (Wisdom) qstr_Your_redemption_and_|Your redemption and my goal are coincident. (Fortitude) qstr_I_understand_that_wh|I understand that what happened was caused by you, but it's not your fault. (Temperance) qstr_You_re_responsible_f|You're responsible for what happened. After Sven, you shall pay with your life. (Justice) qstr___He_sighs_with_anno|--He sighs with annoyance.-- qstr___He_lowers_his_head|--He lowers his head, embarrassed. His hands fidget.-- qstr___He_strains_his_fac|--He strains his face and stares at you without blinking.-- qstr_Info |Info qstr_Regarding_that_matte|Regarding that matter, I thought that the Woden Ric was safe, but I was wrong. (Wisdom) qstr_Note_Bodo _Bodo_feel|Note Bodo Bodo feels indirectly responsible for the death of the people of the Woden Ric. qstr_So_our_paths_have_me|So our paths have met, my friend. I'll tell you the rest. Then we can work together against our mutual enemy. (Fortitude) qstr_Note_Bodo _Bodo_felt|Note Bodo Bodo felt indirectly responsible for the death of the people of the Woden Ric, but you forgave him. qstr_Thanks_for_your_trus|Thanks for your trust. I hope to be worthy of it. (Temperance) qstr_That_would_be_just._|That would be just. I'd pay for the damage caused. When Sven Bull Neck is dead, I will put my neck under your sword. (Justice) qstr_Note_Bodo _Bodo_is_i|Note Bodo Bodo is indirectly responsible for the death of the people of the Woden Ric. Your sense of justice dictates that he must die when Sven Bull Neck is dead, to atone for his guilt. You've committed yourself to kill him. qstr___He_shrugs.__|--He shrugs.-- qstr_Finally_all_roads_le|Finally, all roads lead to {s11} 'Snake in the Eye.' Sven Bull Neck has taken your mother to him, because {s11} wants an object that Bodo gave your mother and ask her for very important information he told her. Sven thinks your mother is the carrier of the object instead of Bodo. Therefore, she is still alive. You must hurry, before Sven discovers the deception and kills her. qstr_Finally_all_roads_lea|Finally, all roads lead to {s11} 'Snake in the Eye.' Sven Bull Neck has taken your mother with him, because {s11} wants an object that Bodo gave your mother and information he told her. Sven thinks your mother is the carrier of the object instead of Bodo. Therefore, she is still alive. You must hurry, before Sven discovers the deception and kills her. qstr___He_takes_the_mead_|--He takes the mead jug to his lips, drinks long, and then he just looks at you.-- qstr_You_don_t_trust_me._|You don't trust me. I understand; I am new here. Maybe I should leave. (Phlegmatic) qstr_I_see..._Something_m|I see... Something makes you nervous. (Melancholic) qstr_Look_at_me._Who_else|Look at me. Who else that comes to this mead hall sits with you? Nobody! (Choleric) qstr_You_looked_like_some|You looked like someone that would appreciate a friend, but I can go again. (Sanguine) qstr_{s21}_seems_happy.|{s21} seems happy. qstr_Please_do_not_leave!|Please, do not leave! Let's keep talking and drinking together! qstr_Nervous?_Me?_No_mate|Nervous? Me? No, mate. I am dangerous. qstr_I_ve_just_gotten_to_|I've just gotten to know you. How do I know that someone has not sent you to extract information? qstr___He_smiles_drinks_a|--He smiles, drinks again, and you see the mead overflow his lips and course down his chin. He belches.-- qstr___He_seems_not_hear_|--He seems not hear you. Joy crosses his face at an idea that he has in mind.-- qstr_{s11}_wants_you_to_m|{s11} wants you to make a donation for Frisian widows and orphans to Adda in {s4}. Her shop is on the wharf. qstr___He_looks_happy_to_|--He looks happy to hear your words.-- qstr___He_looks_at_you_wi|--He looks at you with deep concern.-- qstr_You_have_decided_to_|You have decided to give the letter of the king of Asturias to the king of West Seaxe. Take it to {s11}. qstr_You_have_decided_to_g|You have decided to give the letter to Ragnar's sons. Take it to {s11}. qstr___Bodo_seems_overcom|--Bodo seems overcome with joy.-- qstr_Note_Bodo _With_your|Note Bodo With your decision to deliver the letter of the king of Asturias to the Danish, Bodo felt betrayed. The Cantabrian has left your party and threatened you with death if you return to find him. qstr___His_face_goes_from|--His face goes from bewilderment to uncontrolled fury.-- qstr___Brunhild_comes_up_|--Brunhild comes up to you and hugs you tightly.-- qstr___His_eyes_are_a_wel|--His eyes are a well of sorrow, and tears ply his cheeks.-- qstr___Egil_bares_his_tee|--Egil bares his teeth. He seems angry.-- qstr_Note_Reginhard _Regi|Note Reginhard Reginhard betrayed you at the Assembly, and you had to kill him in a holmgang decreed by the Assembly. In the end, you drove Egil out of your party, offended by his insolence and disrespect. qstr_Your_men_think_that_|Your men think that Egil could be a good leader. qstr___He_seems_surprised|--He seems surprised, but the surprise is soon overtaken by intense anger.-- qstr_Your_men_think_that_y|Your men think that you are a strong leader, but they will miss the charisma of Egil. qstr_Note_Egil _Reginhard|Note Egil Reginhard betrayed you at the Assembly, but you spared his life. However, Egil did not accept your decision, and you had to kill him in a holmgang by the laws of Thing.^In the end, you drove Reginhard out of your party, unable to forgive his betrayal. qstr_Note_Egil _Reginhard_|Note Egil Reginhard betrayed you at the Assembly, but you spared his life. However, Egil did not accept your decision, and you had to kill him in a holmgang by the laws of Thing.^In the end, you killed Reginhard, too, unable to forgive his betrayal. qstr_Note_Egil _Reginhard_b|Note Egil Reginhard betrayed you at the Assembly, but you spared his life. However, Egil did not accept your decision, and you had to kill him in a holmgang by the laws of Thing.^You forgave Reginhard of treason and let him remain in your company. qstr___Reginhard_gathers_|--Reginhard gathers his things and leaves.-- qstr_Your_men_think_that_yo|Your men think that you are a weak leader who can't punish treachery. qstr___You_approach_Regin|--You approach Reginhard and slice deep into his neck with a knife. You watch how he collapses, losing blood, until his eyes are closed.-- qstr_Your_men_think_that_you|Your men think that you are a strong leader who harshly punishes treachery. qstr___He_seems_happy_to_|--He seems happy to hear your words.-- qstr_Your_men_think_that_you_|Your men think that you are a weak leader who allows betrayal. qstr___He_pushes_the_jar_|--He pushes the jar aside and drops his head.-- qstr___He_looks_at_you_wit|--He looks at you with tears in his eyes.-- qstr_Reginhard_has_joined|Reginhard has joined you. He informs you that Thiaderd and his men are at the foot of the mountains due east of Dorestad. Thiaderd's group is strong. Perhaps you ought to be accompanied by a large group of men who support you. qstr_{s21}_seems_unhappy.|{s21} seems unhappy. qstr_high|high qstr_low|low qstr_normal|normal qstr_Christianity|Christianity qstr_Norse_gods|Norse gods qstr_The_subjects_of_our_|The subjects of our kingdom officially believe in {s4}. Collected records indicate {reg13} people have adopted our faith. qstr_The_subjects_of_our_k|The subjects of our kingdom officially believe in {s4}. Collected records indicate {reg13} people have given up our faith. qstr_the_{s12}|the {s12} qstr_the_{s11}_and_{s12}|the {s11} and {s12} qstr_the_{s11}_{s12}|the {s11}, {s12} qstr_We_are_quite_happy_n|We are quite happy not to be at war with anyone. qstr_We_are_at_war_with_{|We are at war with {s12}. qstr___He_seems_pleased._|--He seems pleased.-- qstr___He_seems_upset.__|--He seems upset.-- qstr___He_seems_distresse|--He seems distressed.-- qstr___He_looks_at_you_with|--He looks at you with his shoulders slumped. He looks dejected.-- qstr___He_looks_with_grie|--He looks with grief.-- qstr___He_spits_on_the_gr|--He spits on the ground, his features hard, sadness giving way to anger-- qstr_Thiaderd_is_dead._Br|Thiaderd is dead. Bring the news to the jarl of {s3}. qstr___He_looks_over_your|--He looks over your shoulder into the distance.-- qstr___He_puts_his_hand_on|--He puts his hand on your shoulder and smiles.-- qstr___He_turns_away_from|--He turns away from you with a grimace.-- qstr___He_nods._You_note_|--He nods. You note the concern in his eyes.-- qstr_{playername}_when_we|{playername}, when we started our long walk, few people had the courage to support me. Fewer still were willing to put their lives at risk for my cause, but you didn't hesitate to throw yourself at my enemies. We have gone through a lot together, and there were times I came close to losing all hope, but we prevailed. It is now time for me to leave your shield wall and take what's rightfully mine. From now on, I will carry out the great responsibility of ruling the {s3}. There still lie many challenges ahead, and I count on your help in overcoming those. Of course, you will always be my foremost vassal. qstr_Find_and_speak_with_|Find and speak with {s3} of the {s4} to give him your oath of homage. qstr__We_will_of_course_n| We will of course need to wait until the realm is no longer on campaign. qstr_The_fort_has_been_de|The fort has been defended by lions, and we leave it with our heads high. You can guarantee our safety? qstr_Well_I_guess_I_can_a|Well, I guess I can admit defeat. We will leave the fort, but I want your promise that you will not attack us. qstr_We_are_ready_to_leav|We are ready to leave this fort to you and march away if you give me your word of honour that you'll let us leave unmolested. qstr_There_comes_a_time_w|There comes a time when every good leader must be responsible for the welfare of his men. We leave the fort. I want your promise that you will not attack us. qstr_You_re_nothing_but_s|You're nothing but scum. You should leave before we kill you. qstr_You_re_wasting_your_|You're wasting your time. Attack us -- if you have the courage. qstr_You_have_called_me_f|You have called me for this? We would never surrender to the likes of you. qstr_Surrender?_Hah!_We_c|Surrender? Hah! We can hold these walls until we all die of old age, while you most assuredly won't. qstr_8000|8000 qstr_5000.|5000. qstr_3000|3000 qstr_2000.|2000. qstr_1000|1000 qstr_{s6}_has_joined_your|{s6} has joined your party. qstr_{s1}_Rebels|{s1} Rebels qstr_I_am_{s4}_the_ruler_|I am {s4}, the ruler of the {s6} qstr_I_am_{s4}_a_vassal_o|I am {s4}, a vassal of the {s6} qstr_{s7}_and_{s8}|{s7} and {s8} qstr_{s9}{reg5?_and_the_l|{s9}{reg5? and the lord of {s8}. . qstr_My_name_is_{s4}_and_|My name is {s4}, and I come from {s8}. I am looking for adventure and glory on the battlefield. qstr___The_ugly_face_of_a|--The ugly face of a smiling man appears before you.-- qstr_Fergus_Mael_Bresail_|Fergus, Mael Bresail's man at the farm, told you that the feast was prepared for twenty-five people. You must bring more companions. qstr_Fergus_Mael_Bresail_s|Fergus, Mael Bresail's man at the farm, told you that the feast was prepared for twenty-five people. You must dismiss or leave the rest of your men at a nearby camp. Then, return to him. qstr_Around_you_everybody|Around you, everybody becomes busy on the farm as the feast starts. qstr_The_chronicler_has_p|The chronicler has promised to write about your life and proclaim to the world that you are Konungr of the Norse if you subjugate the Norse towns {s3}, {s9} and {s11}. qstr_The_chronicler_has_pr|The chronicler has promised to write about your life and proclaim to the world that you are the Vrenhin Lloegr if you subjugate the Briton towns {s3}, {s9} and {s11}. qstr_The_chronicler_has_pro|The chronicler has promised to write about your life and proclaim to the world that you are the Ard Ruire of Eriu if you subjugate the Goidelic towns {s3}, {s9} and {s11}. qstr_The_chronicler_has_prom|The chronicler has promised to write about your life and proclaim to the world that you are the Brytenwalda over all Englaland if you subjugate the Angle and Saxon towns {s3}, {s9} and {s11}. qstr_Mael_Bresail_has_use|Mael Bresail has used you to kill Flaithbertach's children. Now, many of the lords of northern Ireland hate you for being a murderer of royalty. Your options are limited, but it seems that all involve meeting with Mael Bresail on his farm near {s3}. He promised to give you a lot of peningas. Whatever you decide at this meeting will determine your destiny. qstr_Mael_Bresail_has_used|Mael Bresail has used you to kill Flaithbertach's children. Now, many of the lords of northern Ireland hate you for being a murderer of royalty. Your options are limited, but it seems that all involve meeting with Mael Bresail on his farm near {s3}. Whatever you decide at this meeting will determine your destiny. qstr_Note_4 _You_chose_to|Note 4 You chose to spare Mael Bresail's life. Both of you made oaths to not cross ways ever again. qstr_Note_4 _Morrigan_for|Note 4 Morrigan forces you to end the life of Mael Bresail. qstr_Note_4 _You_killed_M|Note 4 You killed Mael Bresail in revenge for his ambush on the farm. qstr_Morrigan_has_died._R|Morrigan has died. Return to the abbot to get your reward and maybe some answers. qstr_Note_3 _You_chose_to|Note 3 You chose to kill Morrigan. qstr_Oh_I_m_no_murderer..|Oh, I'm no murderer... I am only trying to help Bal Luighne. (Phlegmatic) qstr_My_duty_is_but_to_pr|My duty is but to protect the people of Bal Luighne. (Melancholic) qstr_I_am_not_a_murderer.|I am not a murderer. You attacked Bal Luighne, and now I will kill you. (Choleric) qstr_My_only_goal_is_to_k|My only goal is to kill you for what you did to Bal Luighne, witch (Sanguine) qstr_Morrigan_has_joined_|Morrigan has joined your party. Return to the abbot to get your reward and maybe some answers. qstr_Note_3 _You_chose_to_|Note 3 You chose to spare the life of Morrigan and seek answers from Mael Bresail. Morrigan has joined your shield wall. qstr_My_parents_gave_me_t|My parents gave me the name of {playername}. I am the third champion you were waiting for. (Phlegmatic) qstr_Well_I_am_{playernam|Well, I am {playername}, the third champion. (Melancholic) qstr_My_name_is_{playerna|My name is {playername}, the third and foremost champion. (Choleric) qstr_I_am_{playername}._A|I am {playername}. As the third champion, I feel honored to meet you. (Sanguine) qstr_Ah_well_we_were_wait|Ah, well, we were waiting outside the old, burned-out pagan's place. You made us wait quite a long time. qstr_Now_you_decide_to_sh|Now you decide to show up. You arrive late. qstr_Yes_yes_I_see_and_yo|Yes, yes, I see, and you have grandma. Anyway, we waited several days for your arrival, and I'm not as sure as you that it was worth it. qstr_Short_and_polite!_Th|Short and polite! That's fine. Too bad you have not left us time for proper ceremony, late as you are. qstr_After_being_defeated|After being defeated by Morrigan, you met the other two champions, Aed and Olchobar. After talking to them, you have parted ways. They will follow Morrigan while you go back to {s3}. It looks like Caliacas has problems. qstr_Note_2 _Despite_thei|Note 2 Despite their cowardice and refusal to help defeat Morrigan, you spared the lives of the other two champions in Morrigan's lair. qstr_Note_2 _You_chose_ki|Note 2 You chose kill the other champions for their cowardice in Morrigan's lair. qstr_Note_3 _Without_rega|Note 3 Without regard to Ulf's rules, you decided to let Egil and Thora have a conversation. qstr_Note_3 _You_decided_|Note 3 You decided to respect Ulf's rules and protect the dignity of his daughter, Thora. qstr_Note_3 _Without_regar|Note 3 Without regard to Ulf's rules, you decided to have a romance with Thora, his daughter. qstr_{s9}_has_good_relati|{s9} has good relations with you. qstr___Ulf_seems_very_hap|--Ulf seems very happy. He carries in his hands the sword and chainmail of Orm Svarti.-- qstr_Thanks_for_sharing_y|Thanks for sharing your drink and your food with us, Ulf. (Phlegmatic) qstr_Thanks_for_sharing_yo|Thanks for sharing your drink and your food with us, Ulf. (Melancholic) qstr_Sour_milk_and_butter|Sour milk and buttered bread? Don't you have anything better? (Choleric) qstr_Sour_milk_and_buttere|Sour milk and buttered bread? We will accept your poor hospitality, but I expected better from a man like you. (Sanguine) qstr___He_spits_out_what_|--He spits out what he was eating and throws away his skvr horn.-- qstr___She_raises_her_han|--She raises her hands, calling for calm.-- qstr___He_applauds.__|--He applauds.-- qstr_Your_men_think_that_you_a|Your men think that you are a great leader. qstr_{s11}_thinks_that_yo|{s11} thinks that you are a weak leader. qstr_{s14}|{s14} qstr_Your_men_think_that_you_ar|Your men think that you are a weak leader. qstr___Both_stop_surprise|--Both stop, surprised by your authoritative tone. Egil turns to you, nervous.-- qstr_{s11}_thinks_that_you|{s11} thinks that you are a great leader. qstr___Ulf_watches_mouth_|--Ulf watches, mouth agape, as Egil and Reginhard, followed by many of your men, assail his warehouse.-- qstr_You_fought_a_duel_wi|You fought a duel with Orm the Black and killed him, saving Ulf's farmstead and his daughter, Thora. Ulf has promised he will not testify against you in the Assembly and not ask compensation for Thora's pregnancy. qstr_Note_3 _Your_romance|Note 3 Your romance with Thora on Ulf's farm has had consequences she will have your child. qstr_Note_3 _Egil_s_roman|Note 3 Egil's romance with Thora on Ulf's farm has had consequences she will have his child. qstr_Note_3 _Thora_from_U|Note 3 Thora from Ulf's farm has gotten pregnant by one of your men. qstr___Ulf_s_mouth_opens_|--Ulf's mouth opens and closes several times, not knowing what to say. You see his face redden, looking ready to burst. His eyes search around to rest on a spear. His thralls have stopped doing their chores. They are five or six men armed with knives and sticks, but there could be more in the house.-- qstr_Do_not_question_me_B|Do not question me, Brunhild. Sometimes it's hard to hear the truth, Ulf. (Sanguine) qstr_I_apologize_Ulf._I_s|I apologize, Ulf. I spoke without thinking. I respect your daughter. (Phlegmatic) qstr_I_see_it_is_importan|I see it is important and makes you anxious. I am sorry. I apologize. (Melancholic) qstr_We_are_friends_Ulf._|We are friends, Ulf. I apologize. (Choleric) qstr___Ulf_makes_an_effor|--Ulf makes an effort to calm down, takes a deep breath and looks you in the eyes.-- qstr___Egil_laughs_at_his|--Egil laughs at his own joke while making indecent gestures.-- qstr___Reginhard_launches|--Reginhard launches a whistle of astonishment.-- qstr___Ulf_looks_dejected|--Ulf looks dejected when he sees the giant appear above your shoulder.-- qstr___She_spits_near_the|--She spits near the foot of Orm.-- qstr_Note_5 _You_chose_to|Note 5 You chose to engage Orm Svarti in a duel so that Ulf and Thora could keep their farm and their lives. qstr_Orm_the_Black_has_pr|Orm the Black has promised to kill Ulf to get his farm and his daughter. So you no longer have to worry about Ulf testifying against you at the Assembly. qstr_Note_5 _You_chose_th|Note 5 You chose that Orm Svarti kill Ulf to get the farm and Thora. qstr_Your_men_are_getting|Your men are getting tired of listening to the same old sermons. Perhaps it's time to let it go for a while. qstr_The_priest_at_{s3}_a|The priest at {s3} asked you to bring him {reg33} drinking horns of mead. qstr_Your_men_are_getting_|Your men are getting tired of listening to the same old stories about the gods. Perhaps it's time to let it go for a while. qstr___She_smiles_and_loo|--She smiles and looks at you provocatively.-- qstr___He_jumps_with_joy.|--He jumps with joy. Finally, he stops and takes a deep breath.-- qstr_Jetties|Jetties qstr___Egil_stops_looting|--Egil stops looting when Olvir is carried to you. He approaches.-- qstr___Olvir_coughs_up_bl|--Olvir coughs up blood and puts his hand on his side. He looks tired, very tired, but still proud. He stands up straight.-- qstr___He_spits_to_one_si|--He spits to one side, with apathy, before speaking.-- qstr___His_face_is_pale._|--His face is pale. He has a moment of life left.-- qstr___He_has_a_cough_tha|--He has a cough that makes him stoop. You see blood flowing from his side in less quantity, and his eyes begin to fade.-- qstr_Note_4 _You_chose_th|Note 4 You chose that Olvir White Hair, brother of Sven Bull Neck, would die with his sword in his hands. qstr_Here_a_warrior_who_h|Here, a warrior who has fought well deserves Walhalla. Egil, give him his sword. (Justice) qstr___Egil_carefully_put|--Egil carefully puts the sword in the hand of Olvir, who looks at you gratefully.-- qstr_Note_4 _You_chose_tha|Note 4 You chose that Olvir White Hair, brother of Sven Bull Neck, would die without his sword in his hands. You kept the weapon for yourself. qstr___He_looks_at_you_with_|--He looks at you with hate when you take his sword in your hand. Olvir's eyes shut, his lips utter a curse that does not reach your ears, and then, Olvir White Hair, brother of Sven Bull Neck, dies.-- qstr_Sven_s_Bull_Neck_bro|Sven's Bull Neck brother, Olvir White Hair, has died at the Battle of Ulf's Farm. Egil thinks {s9} will use this to report you to the Assembly and demand blood compensation. Your companion has proposed for you go to visit {s11} again. qstr___The_prisoner_drink|--The prisoner drinks eagerly. He has an enormous thirst.-- qstr_You_weakling!|You weakling! qstr_You_re_pathetic.|You're pathetic. qstr_You_give_me_grief.|You give me grief. qstr___He_is_relieved_by_|--He is relieved by your actions.-- qstr___The_prisoner_looks|--The prisoner looks at you, confused, but he seems more relaxed.-- qstr___The_prisoner_nods.|--The prisoner nods.-- qstr___Your_blow_hits_the|--Your blow hits the prisoner's face, who nearly falls.-- qstr___You_see_the_prison|--You see the prisoner grit his teeth, trying to endure the pain.-- qstr___He_does_not_answer|--He does not answer, but you're sure he will be more collaborative now.-- qstr___The_prisoner_screa|--The prisoner screams in pain. Maybe now he will be more cooperative.-- qstr___The_prisoner_shout|--The prisoner shouts and cries in pain. You're sure he's going to answer your questions.-- qstr___The_prisoner_s_scr|--The prisoner's screams are terrible. You've never heard a man shout so much.-- qstr___He_seems_uncomfort|--He seems uncomfortable with the torture that you are subjecting the prisoner to, so rejoices when you ask for help.-- qstr___The_prisoner_looks_|--The prisoner looks at him thoughtfully, weighing his options. Finally, he nods.-- qstr___He_unsuccessfully_|--He unsuccessfully tries to say something, but just uses up his remaining energies.-- qstr___He_grabs_his_club_|--He grabs his club tightly and laughs.-- qstr___He_makes_a_gesture|--He makes a gesture of disgust.-- qstr_My_name_is_Olafr_and|My name is Olafr, and I'd like to meet your sister. qstr_Sven_Bull_Neck_will_|Sven Bull Neck will kill you! qstr_You_re_an_asshole.|You're an asshole. qstr___He_looks_with_tire|--He looks with tired eyes.-- qstr_Sven_Bull_Neck_order|Sven Bull Neck ordered me to disembark in Doccinga with several men and secure the site with a longphort. If all had gone well, our Lord Sigurd 'Snake in the Eye' would be sending another 100 men from Danmark, to help {s11} be crowned king. I know only a bit, but I think the jarl of Kennemer promised to send five hundred men on this summer's expedition in Englaland if he becomes king. However, this is no longer relevant. We failed, and Sigurd 'Snake in the Eye' will not sacrifice more men. He will need to help his brothers in Englaland. You can rest easy. qstr_{s3}^^{s4}|{s3}^^{s4} qstr_All_plans_of_{s9}_to|All plans of {s9} to be king have been ruined by your intervention. His ally, the Danish lord, {s11} 'Snake in the Eye,' will not send more troops because he is recruiting for reinforcements to Englaland. It seems Friese will be free from Viking attacks for some time, thanks to your effort. The paradox is that you now have to run away from the land that you have just helped save. qstr_I_know_nothing!|I know nothing! qstr___He_forces_a_smile.|--He forces a smile.-- qstr_Sven_Bull_Neck_has_t|Sven Bull Neck has things more important to do. Sigurd 'Snake in the Eye' called on him a few days ago from Danmark. If you want to know where he is, go and ask Sigurd himself. But I suggest you ask him more nicely than you asked me. qstr_Sigurd__Snake_in_the|Sigurd 'Snake in the Eye' called Sven Bull Neck to Danmark. It looks like the jarl has some new mission for him. It looks it would be good to travel to Danmark and ask for {s11} 'Snake in the Eye.' {s6} could be a nice place to start. qstr_I_say_nothing_bastar|I say nothing, bastard! qstr___He_twists_his_mout|--He twists his mouth and looks at you with contempt.-- qstr_Sigurd__Snake_in_the_|Sigurd 'Snake in the Eye' is Sven Bull Neck's jarl, and Sven is my hersir. Both of them are powerful men, great warriors, so stay away from them, or they will send you straight to hell. qstr_Sven_Bull_Neck_and_{|Sven Bull Neck and {s11}, 'Snake in the Eye,' are famous warriors in Danmark. You'll have to be careful if you intend to fight them. qstr_Scum!|Scum! qstr___He_tilts_his_head_|--He tilts his head and stares, pondering the answer.-- qstr_You_wish_to_know_abo|You wish to know about the great Ragnar Lodbrok, from the Ynglingeaetten clan, descendants of Odin, eh? Well, he was a jarl feared by all Christians. He attacked Englaland and Frankia many times, and he is famous for his huge expeditions. He knew how to unite and lead men. qstr___He_looks_directly_|--He looks directly at you with emphatic blue eyes.-- qstr_Ragnar_was_more_than|Ragnar was more than a man, and his sons, too -- he had many sons with his many wives, especially Lathgertha and Aslaug. Ivar the Boneless, Bjorn Ironside, Halfdan, Sigurd 'Snake in the Eye,' Hubbi, and others... He had more than ten sons and many daughters.^If you are so clever, you will avoid confronting them. You should even ask Sigurd's forgiveness for killing his men in Doccinga. qstr___He_spits_to_the_si|--He spits to the side before continuing.-- qstr_Unfortunately_King_A|Unfortunately, King Aelle of Northhymbre, in Englaland, took Ragnar prisoner and threw him into a pit of poisonous snakes. Now, Ragnar's sons have gone to Northhymbre and killed its kings. Northhymbre is Danish land now, and soon the rest of Englaland will follow. Sigurd 'Snake in the Eye' and Ragnar's other sons are calling to arms many men in Danmark. They will join Ivar and Halfdan Ragnarsson and will advance over rest of Englaland, everyone knows. qstr_Note_1 _Ragnar_Lodbr|Note 1 Ragnar Lodbrok, a Viking now dead, had several wives, but the major were Lathgertha and Aslaug, and many children, some of whose names are Ivar the Boneless, Bjorn Ironside, Halfdan, Sigurd 'Snake in the Eye,' and Hubbi. Ragnar's sons are attacking Englaland in revenge for the execution of his father by a king now dead, Aelle of Northhymbre. qstr___He_thinks_for_a_fe|--He thinks for a few seconds.-- qstr_Yes_we_attacked_some|Yes, we attacked some ships recently, before Sven Bull Neck went away from us to Northhymbre. I remember the Woden Ric because I liked its name. Woden was an important god in Englaland before all became Christians. I remember once meeting a family that still worshiped Woden in a village we looted. They were the only ones whose lives were spared. Woden, we call Odin. qstr_They_were_idiots._Th|They were idiots. They stopped in the wreckage of other ships we had attacked, and it took us just a few hours to catch them. The wind was favorable and we boarded them. There were only a few warriors on board, so it was easy. qstr___He_swallows.__|--He swallows.-- qstr_Very_few_unfortunate|Very few, unfortunately. Usually we try to catch them to sell as slaves. qstr___He_raises_his_hand|--He raises his hand before you can answer.-- qstr_The_port_master_of_{s|The port master of {s3} may know where Sven Bull Neck's hideout is. Talk to him and convince him to give you the information regardless. One often finds him outside, by the docks. qstr___One_of_the_captain|--One of the captains laughs loudly.-- qstr_Hey_hey!_Enough_laug|Hey, hey! Enough laughter at my expense! Let Harald continue with the important things! qstr_You_ragr_insult_my_c|You, ragr, insult my children again, and I will slice you open from neck to navel. qstr___He_looks_at_you_with_i|--He looks at you with ill-concealed resentment and disgust.-- qstr___He_spits_overboard|--He spits overboard before fixing his gaze on one of Sven's captains who happens to be at your side.-- qstr___He_clears_his_thro|--He clears his throat and looks at you one by one.-- qstr_Note _Your_mother_is|Note Your mother is now the wife and seidr of Sven Bull Neck. It seems her disease has reached the point at which she does not remember anything from the days before. qstr___Harald_remains_cal|--Harald remains calm, like a man accustomed to action, and begins to give orders.-- qstr_Sven_Bull_Neck_attac|Sven Bull Neck attacked the part of the fleet led by Harald Haraldsson, killing {s9} and many of his fleet's men. {s9}'s last order was to inform {s11} about the betrayal of Sven Bull Neck. Find and talk to {s11} before Sven or any of his men do it, for giving the first report will give you more credibility. qstr___The_farmer_lowers_|--The farmer lowers his head and looks at his foot. His voice denotes sadness.-- qstr___The_farmer_is_trem|--The farmer is trembling with fear.-- qstr_My_{reg59?lady lord}|My {reg59?lady lord}! Do not kill me! I will give the land to the monks if necessary, but spare my life. qstr_You_threaten_me?_Loo|You threaten me? Look, my {reg59?lady lord}, I just don't want more trouble than I already have. qstr___The_farmer_looks_i|--The farmer looks into your eyes. You see that he is crying.-- qstr_I_know_I_cannot_do_a|I know I cannot do anything! I'll lose my land like others here. The monastery wants more land, and now I see that the jarl supports them. I'm tired of fighting them. qstr_I_m_not_a_liar_my_{r|I'm not a liar, my {reg59?lady lord}! qstr_There_is_something_s|There is something strange with this document, don't you think? (Prudence) qstr_These_lands_are_impo|These lands are important to you, but without them, his family will starve. (Fortitude) qstr_Well_what_more_could|Well, what more could you tell me about this document? (Temperance) qstr_You_are_a_monk_a_man|You are a monk, a man dedicated to God. I trust what you say about this document. (Justice) qstr___You_watch_him_rub_|--You watch him rub his hands and dodge your look.-- qstr_I_don_t_know._It_loo|I don't know. It looks correct to me, {reg59?lady sir} qstr_Our_monastery_needs_|Our monastery needs lands for prosperity. We can't move our monastery, but this farmer can try his luck somewhere else, {reg59?lady sir}. qstr_I_m_just_a_scribe_in|I'm just a scribe in the monastery! I copy the ancient Roman texts. While looking for an old useless parchment to scrape and prepare for another document, I found this. qstr_Err..._well..._My_I_|Err... well... My, I don't have answer for this. qstr___The_monk_is_trembl|--The monk is trembling with fear.-- qstr_My_God_{reg59?lady s|My God, {reg59?lady sir}! Do not kill me! The abbot forced me to falsify the property deed. He wants this land, but please do not say anything. qstr_You_would_threaten_a|You would threaten a holy man? For shame! qstr___The_monk_lowers_hi|--The monk lowers his head, cowering.-- qstr_I_ll_go_to_hell_for_|I'll go to hell for perjury! The abbot forced me to falsify the property deed. He wants this land, but please do not say anything. qstr_{s2}^^{s3}|{s2}^^{s3} qstr_I_m_not_a_liar_{reg5|I'm not a liar, {reg59?lady sir}. The document is correct. qstr_Allt_veit_ek_Odinn_h|Allt veit ek, Odinn, hvar thu auga falt i inum maera Mimis brunni...^^ Err... sorry.^^ Yes? qstr_Many_men_prefer_Thor|Many men prefer Thor to Odin, but I prefer Loki, he is the smartest of all the gods, but please don't tell anyone. qstr_Glad_and_Gyllir_Gler|Glad and Gyllir, Gler and Skeidbrimir, Sillfrintopp and Sinir, Gisl and Falhofnir, Gulltopp and Lettfeti. On these horses, the Aesir ride every day, when they go to court at the ashes of Yggdrasil. qstr_{s13}_asked_you_to_g|{s13} asked you to gather {reg3} head of cattle and deliver them back to him. qstr_{s9}_wants_you_to_fo|{s9} wants you to follow his army until further notice. qstr_{s9}_asked_you_to_sc|{s9} asked you to scout {s13}, {s14} and {s15}, and then report back. qstr___He_seems_impatient|--He seems impatient, even disappointed.-- qstr___He_spits_angry.__|--He spits, angry.-- qstr_It_seems_you_will_no|It seems you will not have the help of the king. You'll have to talk to {s11} 'Snake in the Eye' Ragnarsson directly. qstr_{s10}_won_t_support_|{s10} won't support you with Sigurd Ragnarsson. qstr_{s11}_supports_you_a|{s11} supports you and promises his protection while you try to get Ragnar's sword for him. qstr_It_seems_you_will_ha|It seems you will have the support of the king. It's time to try your luck with {s11} 'Snake in the Eye' Ragnarsson. qstr___Bodo_grabs_your_ar|--Bodo grabs your arm to keep you from leaving his side and waits until the king is away before looking into your eyes and speaking.-- qstr___He_seems_hurt_puts|--He seems hurt, puts a hand over his heart, and looks at your eyes.-- qstr_Bodo_lied_about_the_|Bodo lied about the sword of King Ragnar. What he was carrying was a letter of alliance for West Seaxe that is now in the hands of {s11}. qstr___The_king_seems_imp|--The king seems impatient.-- qstr___He_remains_thought|--He remains thoughtful a moment.-- qstr___He_looks_directly_i|--He looks directly into your eyes.-- qstr___He_sighs.__|--He sighs.-- qstr___His_hands_move_qui|--His hands move quickly as he explains his thoughts.-- qstr_{s10}_needs_to_recov|{s10} needs to recover Bodo's letter in order to prevent its use by Sigurd 'Snake in the Eye' to get the Danmark jarls' favor in the Assembly. {s10} told you that a man of Sigurd's called Atli has the letter. However, Atli sailed from {s3} some time ago, and no one knows his fate. You should inquire with {s3} port master about this matter. qstr_{s10}_suggested_that|{s10} suggested that you talk to Ulf at his farmstead to convince him not to testify against you at the Assembly. In addition, {s10} said it would be a good idea to have good relations with the jarls of Danmark, so they would speak positively on your behalf at the Assembly ( 15 relation points for neutral testimony, 30 for positive). qstr___Egil_walks_away_wi|--Egil walks away with King Horik for a moment, and you see them speak quietly. Then King Horik leaves, and Egil comes back to you.-- qstr_Note_Egil _You_chose|Note Egil You chose to ignore that Egil was a spy of {s9} among your men. qstr_Reginhard_thinks_that|Reginhard thinks that you are a weak leader for not punishing Egil's betrayal. qstr_Your_men_think_that_you_are|Your men think that you are a weak leader for not punishing Egil's betrayal. qstr___Brunhild_s_eyes_ar|--Brunhild's eyes are a well of tears.-- qstr___She_runs_away_from|--She runs away from you.-- qstr___He_seems_hurt_puts_|--He seems hurt, puts a hand over his heart, and looks in your eyes.-- qstr_Note_Egil _You_warn_|Note Egil You warn Egil that he will have to leave your party after the Assembly, as he was a spy of {s9} among your men. qstr_Note_Egil _You_warn_E|Note Egil You warn Egil that you will duel him to the death after the Assembly, as he was a spy of {s9} among your men and broke the heart of Brunhild. qstr___He_looks_worried._|--He looks worried.-- qstr_Things_being_as_they|Things being as they are, I cannot do anything. (Phlegmatic) qstr_I_see._I_don_t_know_|I see. I don't know what to say. (Melancholic) qstr_Guthrum_s_dead_but_w|Guthrum's dead, but we're not. Trust me. I'll help you to get out of this. (Choleric) qstr_Nothing_is_lost._We_|Nothing is lost. We have thwarted all Sigurd's plans so far. (Sanguine) qstr_Yes_the_Norns_that_s|Yes, the Norns that spin our fates play with us. I hope that their next threads help us. qstr_Don_t_worry_about_it|Don't worry about it. I shouldn't try to speak about complex topics with you. qstr_I_m_not_so_sure._You|I'm not so sure. Your appearance in Danmark has benefited me in some ways, but in others, not so much. qstr_We_ll_see._Sigurd_is|We'll see. Sigurd is the most cunning of all the children of Ragnar. qstr___Harald_seems_tense|--Harald seems tense, his features hardened and eyes watchful. He protects his lord as close as his shadow.-- qstr___Sven_Bull_Neck_app|--Sven Bull Neck appears to be a determined man, confident, and seemingly a born leader. He is tall and strong and possesses a strong voice. At long last, you see him face to face. He looks just as your mind remembers him as he attacked the Woden Ric and kidnapped your mother. Finally, right before you is the man who has so damaged you.-- qstr___Sven_Bull_Neck_has|--Sven Bull Neck has tears in his eyes as he points with an accusing finger at you.-- qstr_The_judges_nod_at_th|The judges nod at the words of Sven Bull Neck. This makes your situation more complicated. qstr___Egil_whispers.__|--Egil whispers.-- qstr___One_judge_near_the|--One judge, near the big rock, looks first at Sven and Jarl Sigurd, then at you and King Horik. Then he speaks.-- qstr_The_judges_nod_at_yo|The judges nod at your words. Your situation seems to improve before your eyes. qstr___Sven_Bull_Neck_smi|--Sven Bull Neck smiles.-- qstr___Egil_comes_forward|--Egil comes forward before the judges.-- qstr___The_judges_confer_|--The judges confer among themselves for a moment, and then the spokesman speaks.-- qstr_The_judges_nod_at_the|The judges nod at the words of Egil. This makes your situation improve before your eyes. qstr_The_judges_shake_the|The judges shake their heads. This makes your situation improve before your eyes. qstr_I_know_{playername}_|I know {playername}, I would put my hand in the fire for {reg59?her his} innocence. qstr_The_judges_nod_at_hi|The judges nod at his words. This makes your situation improve very much before your eyes. qstr_In_my_opinion_{playe|In my opinion, {playername} is innocent. qstr_The_judges_nod_at_his|The judges nod at his words. This makes your situation improve before your eyes. qstr_I_do_not_have_enough|I do not have enough information to assess for or against. qstr_In_my_opinion_{player|In my opinion, {playername} is guilty of murdering Olvir White Hair. qstr_The_judges_nod_at_his_|The judges nod at his words. This makes your situation more complicated. qstr___The_judges_confer_a|--The judges confer among themselves for a long time, and then the spokesman speaks.-- qstr___Sigurd_steps_forwa|--Sigurd steps forward, attracting everyone's attention. He is a respected and feared man, and the shadow left by his father is still long.-- qstr___While_Sigurd_conti|--While Sigurd continues his speech, Harald approaches King Horik, his face tense and his voice soft.-- qstr___Egil_moves_his_han|--Egil moves his hands nervously, his forehead beaded with sweat.-- qstr_Your_men_think_that_you_are_|Your men think that you are a weak leader for accepting being a scapegoat. qstr_Do_not_rush_to_actio|Do not rush to action, King Horik. Sigurd has nothing; Atli is dead. (Wisdom) qstr_We_will_be_allowed_t|We will be allowed to reply to Sigurd and can trust in the Assembly. (Fortitude) qstr_Egil_this_is_the_tim|Egil, this is the time to show your father the strength of your nerve. (Temperance) qstr_I_would_accept_my_pu|I would accept my punishment without hesitation if I were guilty, but I am not. (Justice) qstr_You_speak_wisely._I_|You speak wisely. I approve and agree with your words. We must not do anything that would cost us the respect of the Assembly. The balance of power is very delicate, and here the jarls are very important. We need to see what Sigurd has against us. qstr_The_Assembly_s_decis|The Assembly's decision will rest on the position of power between parties. Hence, we must not do anything that would cost us the respect of the Assembly. The balance of power is very delicate, and here the jarls are very important. We need to see what Sigurd has against us. qstr_Egil_listen_to_{play|Egil, listen to {playername} and learn. We must not do anything that would cost us the respect of the Assembly. The balance of power is very delicate, and here the jarls are very important. We need to see what Sigurd has against us. qstr_You_are_right._Moreo|You are right. Moreover, we must not do anything that would cost us the respect of the Assembly. The balance of power is very delicate, and here the jarls are very important. We need to see what Sigurd has against us. qstr___Sigurd_s_face_seem|--Sigurd's face seems imperturbable. Even the movements of his body are fully controlled even as he releases a speech that is able to dethrone a king.-- qstr___Everyone_starts_ta|--Everyone starts talking at the words of Sigurd. A lot of tension fills the air. Finally, the judges ask for calm.-- qstr___King_Horik_s_face_|--King Horik's face is livid.-- qstr___Reginhard_seems_un|--Reginhard seems uncomfortable when all eyes turn to him. He especially tries to avoid your eyes.-- qstr___Egil_suffers_a_ner|--Egil suffers a nervous attack and shouts.-- qstr___Reginhard_looks_sa|--Reginhard looks sad.-- qstr_The_judges_nod_at_the_|The judges nod at the words of Reginhard. This makes your situation very complicated. qstr___Reginhard_looks_do|--Reginhard looks down and speaks quietly.-- qstr_I_have_always_treate|I have always treated you well. I do not understand what has happened. (Phlegmatic) qstr_You_know_that_I_had_|You know that I had no choice with Thiaderd, Olvir or anyone else. (Melancholic) qstr_Wherever_you_may_hid|Wherever you may hide from now on, I will find you and kill you. (Choleric) qstr_You_betrayed_Thiader|You betrayed Thiaderd, and now you are betraying me. You are a curse, Reginhard. (Sanguine) qstr_What_happened_is_tha|What happened is that Thiaderd is dead, and I have to live with that. Now at least I know he will be avenged. qstr_I_m..._sorry._I_do_w|I'm... sorry. I do what I have to do. qstr_I_do_not_think_so._W|I do not think so. We will never see one another again. I'll have my farm, my wife and the protection of a jarl. You'll be dead or an outlaw. qstr_I_am_damned..._For_t|I am damned... For this reason, I need to begin a new life far away from you or Friese. qstr___King_Horik_clears_|--King Horik clears his throat.-- qstr___For_a_few_seconds_|--For a few seconds, Sigurd loses composure.-- qstr_The_judges_nod_at_you|The judges nod at your words. This makes your situation improve before your eyes. qstr_The_judges_seem_anno|The judges seem annoyed. qstr___Sigurd_Ragnarsson_|--Sigurd Ragnarsson pushes Sven back and takes the floor.-- qstr_Your_men_think_that_you_are_a|Your men think that you are a poor leader to need them to pay your wergild. qstr_The_Assembly_has_dec|The Assembly has decreed a duel to the death to decide whether Reginhard is guilty of lying or not. You've decided to take on Reginhard in order to punish him for his betrayal and for tarnishing the names of you and the king. qstr_The_Assembly_has_decr|The Assembly has decreed a duel to the death to decide whether Reginhard is guilty of lying or not. You've decided to take on Reginhard to punish him for his betrayal and for tarnishing your name and that of the king. qstr_The_Assembly_has_decre|The Assembly has decreed a duel to the death to decide whether Reginhard is guilty of lying or not. You've decided to defend Reginhard and fight against Egil. qstr_Your_men_think_that_you_are_a_|Your men think that you are a weak leader to let Reginhard live and defend him despite his betrayal. qstr___He_clears_his_throa|--He clears his throat.-- qstr_The_Assembly_has_decree|The Assembly has decreed that you join the fleet that Danmark will send to Englaland in support of Ragnar's sons. As soon as the holmgang is over, assuming you are the winner, you must meet Asbjorn in the mead hall of {s3}. qstr___Another_judge_take|--Another judge takes the floor. He shifts his gaze from one party to the next until his eyes rest on you.-- qstr___King_Horik_quickly|--King Horik quickly accepts more control over the actions of Jarl Sigurd.-- qstr___Sigurd_Ragnarsson_s|--Sigurd Ragnarsson shows no sign of either satisfaction or dissatisfaction.-- qstr___Aelfred_of_West_Se|--Aelfred of West Seaxe is a small man, bony, with straight hair and a prominent jaw. He doesn't stand out as much as other men, but there is something remarkable in his appearance.-- qstr___He_takes_the_letter|--He takes the letter and reads it slowly. He looks at you when he finishes.-- qstr_Your_men_think_that_you_r|Your men think that you relay information to the Saxons, in disrespect to your agreement with Bjorn. qstr_Your_men_think_that_you_h|Your men think that you have acted boldly with respect to your promise to Bjorn. qstr___His_face_tired_and|--His face, tired and dirty, shines at the news, as if he'd received a little joy.-- qstr_The_morale_of_the_de|The morale of the defenders improves at your words. qstr___His_face_thin_and_|--His face, thin and dirty after so long a siege, looks even more tired.-- qstr_The_morale_of_the_def|The morale of the defenders falls at your words. qstr___His_face_shows_ala|--His face shows alarm.-- qstr___Three_men_well_arm|--Three men, well-armed warriors, have approached while you were talking.-- qstr___Ivar_looks_at_you_|--Ivar looks at you with intelligent eyes, studying you, trying to measure the utility or risk you represent.-- qstr___Ivar_looks_at_you_w|--Ivar looks at you with eyes cold as ice, weighing whether your words are a joke. His mouth twists into a cruel grin, and his sharp face muscles tighten. He looks like he will say something, but then he shuts up. You do not know if that's good or if he just added you to a private list of enemies.-- qstr___Ivar_looks_at_you_wi|--Ivar looks at you with eyes cold as ice, examining you and evaluating you.-- qstr___Ivar_smiles_but_th|--Ivar smiles, but the smile has little that is friendly in it. His thin lips simply curve up, conveying contempt and threat at the same time.-- qstr_Return_to_{s11}_and_|Return to {s11} and tell him that his brothers accepted meeting with the Saxons. qstr___He_takes_you_aside|--He takes you aside, his lips curved down, his face is deep red, and he looks at you with fury.-- qstr___He_looks_carefully|--He looks carefully at you for a few seconds, watching you with an eye surrounded by a serpent.-- qstr___He_looks_suspiciou|--He looks suspiciously at you.-- qstr_Collect_more_than_tw|Collect more than two hundred men for Sigurd Ragnarsson. qstr_Collect_two_hundred_|Collect two hundred men for {s11}. qstr___He_looks_surprised|--He looks surprised.-- qstr_You_don_t_trust_me!_|You don't trust me! I understand, but it is very important for me to see my mother. Sven Bull Neck attacked the ship on which I was traveling and kidnapped my mother. He had mistaken the person because of an object she was carrying. (Phlegmatic) qstr_I_think_you_misunder|I think you misunderstood me. I'm not leaving here without my mother. Sven Bull Neck attacked the ship on which I was traveling and kidnapped my mother. He had mistaken the person because of an object she was carrying. (Melancholic) qstr_I_m_not_an_ordinary_|I'm not an ordinary {reg59?woman man} either. Let me see Sven Bull Neck and my mother, or I will become your worst enemy. Sven Bull Neck attacked the ship on which I was traveling and kidnapped my mother. He had mistaken the person because of an object she was carrying. Where is she? (Choleric) qstr_I_think_that_we_have|I think that we have started on the wrong foot. Tell me where Sven Bull Neck is, and I will not bother you further. I just want to find my mother. Sven Bull Neck attacked the ship on which I was traveling and kidnapped my mother. He had mistaken the person because of an object she was carrying. (Sanguine) qstr_Your_mother_is_the_w|Your mother is the woman touched by the gods? Yes, Sven brought her to me, as I had asked. She was carrying an object, a letter from overseas that had to be intercepted. I talked to her, yes... She spoke about a man called Bodo, who had given her the letter on a ship called the Woden Ric. Do you recognize that name? qstr_You_destroy_my_plans|You destroy my plans in Doccinga and now threaten me? You're either a complete idiot or as crazy as your mother. You're lucky I'm still interested in your answers. Yes, Sven brought a woman touched for the gods to me, as I had asked. She was carrying an object, a letter from overseas that had to be intercepted. I talked to her, yes... She spoke about a man called Bodo, who had given her the letter on a ship called the Woden Ric. Do you recognize that name? qstr_Your_mother_is_the_wo|Your mother is the woman touched by the gods? Yes, Sven brought her to me, as I had asked. She was carrying an object, a letter from overseas that had to be intercepted. I talked to her, yes... She spoke about a man called Bodo Vimaraniz, who had given her the letter on a ship called the Woden Ric. Do you recognize that name? qstr___He_looks_at_you._H|--He looks at you. His eyes, his hard features, and even the wrinkles on his face communicate extreme seriousness.-- qstr_{s9}_accepted_your_d|{s9} accepted your deal. You gave Bodo to him, and he told you he would send Sven Bull Neck and your mother to a farm near {s3}. qstr_{s9}_has_proposed_a_|{s9} has proposed a deal to exchange Bodo for Sven Bull Neck and you mother at a farm near {s3}. qstr_Note_Bodo _you_chose|Note Bodo you chose to deliver Bodo to {s11} in exchange for your mother. qstr_Note_Bodo _you_chose_|Note Bodo you chose to be loyal to Bodo and not deliver him to {s11} at the exchange at the farm. qstr_Sven_is_my_goal_too.|Sven is my goal too. I want to join the hunt. (Phlegmatic) qstr_Sven_is_mine!_I_want|Sven is mine! I want him dead! I need to join the hunt. (Melancholic) qstr_No_you_listen_to_me!|No, you listen to me! I want to make Sven pay for what he did. Give me the men! (Choleric) qstr_Yes!_Those_are_just_|Yes! Those are just the words I wanted to hear. Attack him at sea! (Sanguine) qstr_Your_goal?_Who_are_y|Your goal? Who are you? Do you have ships and men? qstr_Yours?_Sven_is_a_mur|Yours? Sven is a murderer, but he isn't an idiot. He will be waiting for us, and his men are veteran Vikings. If you want to attack him, go ahead, but I hope you have many men and ships. qstr_Beware!_You_may_be_i|Beware! You may be in my house, but the hospitality you enjoy has a limit. Watch your words!^^Now, you'll have to find your own men and boats to undertake such an expedition. qstr_Your_enthusiasm_glad|Your enthusiasm gladdens me. I wish my men thought alike, but they are too afraid of Sven. How many men and ships can you bring to the hunt? qstr___He_looks_into_your|--He looks into your eyes, taken by surprise.-- qstr_This_hunt_is_my_life|This hunt is my life now, sir. I can be very persistent. (Phlegmatic) qstr_Sir_I_have_lost_ever|Sir, I have lost everything... I have only revenge to live for now... (Melancholic) qstr_I_shall_not_leave_un|I shall not leave until you give me a chance. I'll sit in your door until you do. (Choleric) qstr_You_just_cannot_see_|You just cannot see it now, but you need me, sir. I'm not afraid of Sven! (Sanguine) qstr_Alright!_Alright!_I_|Alright! Alright! I see... Well I have an idea. Listen to me. qstr_Oh_by_Thor!_This_isn|Oh, by Thor! This isn't necessary, is it, {reg59?woman man}? Alright, I will give you one opportunity. qstr_Yes_yes_you_are_very|Yes, yes, you are very serious. Well, I have an idea. qstr_Someone_who_is_not_a|Someone who is not afraid of Sven is a fool, but maybe I should give you a chance to prove your worth. qstr_You_have_offered_you|You have offered your services to {s11}, in exchange for allowing you join the hunt for Sven Bull Neck. {s11} has asked you to prove your worth. qstr___He_makes_the_sign_|--He makes the sign of Odin to ward off bad luck.-- qstr_{s11}_wants_the_prob|{s11} wants the problem of land property solved at a nearby monastery. Talk to the abbot of Willibrord Monastery, near {s3}. qstr_Note _The_jarl_has_a|Note The jarl has asked you to solve this issue in his best interests, by which he meant not to upset the monks. qstr_{s9}_sent_you_to_rec|{s9} sent you to recruit fifteen men in Friese villages and towns. As soon as you have raised this force, return to talk to him. qstr_{s11}_wants_Thiaderd|{s11} wants Thiaderd dead. You need to talk to Reginhard at {s3}'s mead hall. He knows where Thiaderd is hiding. qstr___His_eyes_show_joy_|--His eyes show joy, and he pats your back with confidence.-- qstr_{s11}_told_me_that_S|{s11} told me that Sven Bull Neck is Sigurd 'Snake in the Eye' Ragnarsson's vassal. I should talk to {s9} if I ever travel to Danmark. qstr_Your_king_has_not_wr|Your king has not wronged me, but you do. It seems you can't help me hunt Sven. (Phlegmatic) qstr_Every_time_I_finish_|Every time I finish a mission, you invent a new one! Meanwhile Sven lives. (Melancholic) qstr_Jarl?_You_promise_mu|Jarl? You promise much, but your king would give the same for this information. (Choleric) qstr__Jarl?__I_like_that_|'Jarl?' I like that, but if I do all the dirty work, 'king' would be better! (Sanguine) qstr_I_can_only_help_you_|I can only help you if you help me. It's so easy, but if I am not king, I won't have an army or resources to hunt Sven. You decide. qstr_The_difference_is_th|The difference is that now you have earned my trust, and I ask for only one more thing kill the king and Sven will be yours. qstr_The_king_will_not_be|The king will not believe you, for you are a stranger to him. If you ever say something, I will tell him you're a liar, and he will order you killed. qstr_I_admire_your_ambiti|I admire your ambition, but here there can only be one king, and the Danish in Friese will only accept someone like me, who is known and trusted. qstr_{s11}_wants_me_to_ki|{s11} wants me to kill his king, {s9}, his own uncle, in order to ascend to the throne of {s3} and give me men and resources to hunt Sven. qstr_{s11}_wants_me_to_kil|{s11} wants me to kill his king, {s9}, his own uncle, in order to have free access to the throne of {s3} and give me men and resources to hunt Sven. qstr_Note_3 _You_have_cho|Note 3 You have chosen to become an enemy of {s9} for his betrayal and alliance with {s11}, Sven Bull Neck's patron. You know he will send assassins after your head. qstr_I_did_not_know_your_|I did not know your plans. Doccinga asked me for help, and so I went. (Phlegmatic) qstr_Calm_down_and_tell_me|Calm down and tell me what the problem is. We are civilized people. (Melancholic) qstr_There_is_only_one_tr|There is only one traitor, and that's you. Damned dog! It will cost you dearly. (Choleric) qstr_These_Vikings_were_f|These Vikings were few and weak. You were a fool to think they would help you. (Sanguine) qstr_Note_3 _You_chose_no|Note 3 You chose not to become an open enemy of {s9} for his betrayal and alliance with {s11}, Sven Bull Neck's patron. qstr_Note_3 _You_chose_to_b|Note 3 You chose to become an enemy of {s9} for his betrayal and alliance with {s11}, Sven Bull Neck's patron. You know he will send assassins for your head. qstr_Note_3 _You_chose_not|Note 3 You chose not to openly become the enemy of {s9} for his betrayal and alliance with {s11}, Sven Bull Neck's patron. qstr_Leave_Friese _Your_r|Leave Friese Your relationship with the jarl has ended badly. You are now enemies. He will send assassins after you, and he will not have compassion if he finds you in his way. qstr_Leave_Friese._Your_r|Leave Friese. Your relationship with the jarl has ended badly. He accused you of ruining his plans to take the throne. It is best not to cross paths with him again for a long time -- or until you are able to regain his friendship. qstr_You_were_wrong._Thes|You were wrong. These men were going to take and fortify the village, then wait for more troops from Danmark. Now that's impossible. You've ended my dreams. Sigurd 'Snake in the Eye' will think I'm a traitor and will want my head because of you. Go away! You're no longer welcome here. If we meet again, I do not know if I will be able to control myself and not kill you.^^I recommend you leave Friese. qstr_There_s_nothing_to_t|There's nothing to talk about. These men were going to take and fortify the village, then wait for more troops from Danmark. Now that's impossible. You've ended my dreams. Sigurd 'Snake in the Eye' will think I'm a traitor and will want my head because of you. Go away! You're no longer welcome here. If we meet again, I do not know if I will be able to control myself and not kill you.^^I recommend you leave Friese. qstr_Leave_Friese._Your_re|Leave Friese. Your relationship with the jarl has ended badly. He accuses you of ruining his plans to take the throne. It is best not to cross paths with him again for a long time -- or until you are able to regain his friendship. qstr_You_are_bold_rat_to_|You are bold, rat, to talk to me like that after what you've done. To honor services provided, I will give you a few days head start. Then you will have assassins after you, for I will put a price on your head. You'll have to sleep with one eye open and a knife under your pillow.^If you do not leave Friese or we meet in person, I will kill you with my bare hands. qstr_Leave_Friese._Your_rel|Leave Friese. Your relationship with the jarl has ended badly. You are now enemies. He will send assassins after you, and he will not have compassion if he finds you in his way. qstr_No_you_are_a_fool._T|No, you are a fool. These men were going to take and fortify the village, then wait for more troops from Danmark. Now that's impossible. You've ended my dreams. Sigurd 'Snake in the Eye' will think I'm a traitor and he will want my head because of you. To honor services provided, I will give you a few days head start. Then you will have assassins after you, for I will put a price on your head. You'll have to sleep with one eye open and a knife under your pillow.^If you do not leave Friese or we meet in person, I will kill you with my bare hands. qstr_Investigate_events_i|Investigate events in {s3}. qstr_Help_defend_{s3}.|Help defend {s3}. qstr_The_king_does_not_be|The king does not believe you. You need evidence of treason. Maybe Thonkrik from {s3} can help you. qstr_It_seems_you_will_not|It seems you will not have the help of the king. You'll have to talk to {s11} 'Snake in the Eye' directly. qstr_{s10}_won_t_support_y|{s10} won't support you with {s9}. qstr_I_did_not_want_to_ki|I did not want to kill Atli, but I had no alternative. (Phlegmatic) qstr_I_am_aware_of_the_se|I am aware of the seriousness of this danger. You do not need to remind me. (Melancholic) qstr_I_did_this_for_you._|I did this for you. Without me, the letter would be Sigurd's, to take the throne. (Choleric) qstr_Come_on_sire_I_left_|Come on, sire, I left no witnesses. The Assembly will not blame me for anything. (Sanguine) qstr_I_see._Well_it_is_yo|I see. Well, it is your neck. qstr_Well_if_Ulf_doesn_t_|Well, if Ulf doesn't testify against you and some jarls support you, you might have a chance. qstr_Mark_my_words_{reg59|Mark my words, {reg59?woman man}. If Sigurd gets this throne, your life won't be worth anything. Do not tell me what you do for me when you are in fact protecting only your interests. qstr_Remember_that_I_am_t|Remember that I am the king when you address me. qstr_It_seems_that_everyt|It seems that everything is ready for your trial. {s10} will send a messenger to warn you as soon as your presence is required by the Assembly. qstr_{s9}_wants_you_back_|{s9} wants you back with {s11}. qstr_{s9}_wants_you_to_me|{s9} wants you to meet {s11} of West Seaxe in {s3} and give him a letter calling for a truce. qstr___You_perceive_that_|--You perceive that your news has disturbed him deeply.-- qstr_I_guess_you_ve_weigh|I guess you've weighed all the options before making your decision. (Phlegmatic) qstr_So_all_is_not_lost!_|So all is not lost! (Melancholic) qstr_Retreat_is_dishonora|Retreat is dishonorable. Were I running this army, I would lead it to victory. (Choleric) qstr_Come_come._Retreat?_|Come, come. Retreat? Are you a coward? (Sanguine) qstr_We_must_be_realistic|We must be realistic. Otherwise, we may lose everything we've got. qstr_You_need_not_be_so_d|You need not be so dramatic. Nothing has been lost, dammit! I'm just posing the most logical strategy. qstr_Well_I_happen_to_lik|Well, I happen to like people with guts. Listen carefully, because I think this will interest you. qstr_No_I_d_rather_be_a_c|No, I'd rather be a clever man than a dead one. And watch your words! Remember that you're talking to one of the sons of Ragnar. If all of Northhymbre could not answer for insulting our family, what chance do you think you would have? qstr_{s9}_wants_you_hunt_|{s9} wants you hunt and destroy the West Seaxe foraging party near {s3}. qstr_{s9}_wants_you_deliv|{s9} wants you deliver a message to his brothers in {s3}, advising them that no reinforcements from Danmark are coming and that Bjorn will request a meeting with the Saxons for a truce and retreat from Mierce. qstr___You_perceive_your_|--You perceive your news has disturbed him deeply. He snorts like a bull before answering.-- qstr___He_looks_into_your_|--He looks into your eyes with deep concern and then calls a servant to read the letter aloud to the end. Then Rathbarth looks at you and smiles.-- qstr___He_bites_his_lower|--He bites his lower lip a few seconds, thinking.-- qstr_Note_1 _You_gave_the|Note 1 You gave the letter to Ragnar's sons. {s9} thanked you, and now you're helping him. qstr___He_rests_a_hand_on|--He rests a hand on your shoulder.-- qstr___He_laughs_loudly._|--He laughs loudly.-- qstr_{s9}_wants_you_find_|{s9} wants you find and speak with {s3} of the {s4} to give him your oath of homage. Then, he wants you to return for an assignment. qstr_As_he_rejoins_his_br|As he rejoins his brothers to decide what to do about the letter of Bodo, {s11} has asked you to go to the Kingdom of Alban, conquer {s3} and keep it twenty days to weaken the Picts and secure the rear of the Danish in Northhymbre. qstr___He_takes_a_deep_bre|--He takes a deep breath.-- qstr___He_smiles_pleased.|--He smiles, pleased.-- qstr_The_time_to_meet_wit|The time to meet with the troops from the Kingdom of Asturias has arrived. Bodo's letter indicates that they will dock at {s3}, and {s11} wants you go there and meet with them. There is a traitor. Use him to gain favor with the Asturian troops and bring them to the side of the sons of Ragnar. But if you fail to convince them, {s11} wants them destroyed.^^But before you leave Englaland, you must go to {s3} and talk to the old captain at the port, as {s11} has gathered men and ships to help you in Douar-an-Enez. qstr_The_king_wants_no_le|The king wants no letters. You have been sent to speak to his brother, {s11}. qstr___He_takes_the_letter_|--He takes the letter from your hands, and you see his fingers are stained with ink. Aelfred reads the letter slowly, absorbing with interest all that it contains. After reading it, without saying anything, Aelfred calls Bodo and takes him aside a few meters, where they talk a long time. -- qstr_Note_1 _You_gave_the_|Note 1 You gave the letter to West Seaxe. {s9} thanked you, and now you're helping him. qstr___For_a_moment_he_sh|--For a moment, he shows surprise.-- qstr___He_studies_you_slo|--He studies you slowly, like examining a horse.-- qstr_{s9}_wants_you_to_fi|{s9} wants you to find and speak with {s3} of the {s4}, to give him your oath of homage. Then, he wants you to return for an assignment. qstr_{s11}_has_asked_you_|{s11} has asked you to go to the land of the Welsh. You are to conquer {s3} and keep it twenty days. qstr_The_time_to_meet_with|The time to meet with the troops from the Kingdom of Asturias has arrived. Bodo's letter indicates that they will dock at {s3}, and {s11} wants you go there and meet with them. There is a traitor. You have to expose him and destroy him diplomatically, without breaking relations with the Asturians.^^{s11} has gathered men and ships to help you in Douar-an-Enez. You must go to {s3} and talk to the old captain at the port. qstr___He_snaps_his_finge|--He snaps his fingers.-- qstr_You_must_enter_the_s|You must enter the service of {s11}, ready for the battle ahead. qstr___He_looks_at_you_co|--He looks at you condescendingly.-- qstr___He_scratches_his_c|--He scratches his chin thoughtfully. He is a very thin young man of only twenty years, but already commands respect.-- qstr_{s13}_asked_you_to_ga|{s13} asked you to gather {reg3} head of cattle and deliver them in Aescesdun. Then, back to him. qstr_{s13}_asked_you_to_gat|{s13} asked you to gather {reg3} head of cattle and deliver them in Aescesdun. Then, back to him. qstr___He_puts_his_hand_on_|--He puts his hand on your shoulder and looks into your eyes.-- qstr_You_ve_joined_your_a|You've joined your army to that of {s11}, which awaits the arrival of the great Danish army. It seems that the fate of West Seaxe will be decided soon. qstr___He_pats_your_back.|--He pats your back.-- qstr_You_must_enter_the_se|You must enter the service of {s11} and prepare for the battle ahead. qstr___Halfdan_laughs_lou|--Halfdan laughs loudly.-- qstr___He_confidently_tou|--He confidently tousles your hair.-- qstr_{s13}_asked_you_to_gath|{s13} asked you to gather {reg3} head of cattle and deliver them in Readingum. Then, back to him. qstr___He_hugs_you_tightl|--He hugs you tightly, like a bear.-- qstr_You_ve_joined_your_ar|You've joined your army to that of {s11}, which is ready to march on the Saxons in Aescesdun. It seems that the fate of West Seaxe will be decided soon. qstr_{s9}_told_you_that_S|{s9} told you that Sven Bull Neck has gone to Readingum, where he has taken over. It's time to finish what started on the Woden Ric. Sven Bull Neck cannot escape again. Go to Readingum. qstr_You_already_have_my_|You already have my permission to do this. Please do not keep bothering me with the same matter. qstr_You_are_an_enemy_of_|You are an enemy of my kingdom. qstr_You_must_earn_my_tru|You must earn my trust if you want to recruit men in my land. Now, our relations are bad. qstr_I_don_t_know_if_I_tr|I don't know if I trust you enough to take men from my land and lead them into battle. Prove yourself first, then come back and ask again.^^(150 or more Renown) qstr_No._I_do_not_know_wh|No. I do not know who you are. You must earn my trust if you want to recruit men in my land.^^(150 or more Renown and 5 or more positive relation needed) qstr_Well_I_ve_come_to_kn|Well, I've come to know you, and it pleases me to allow it. Therefore, I hereby give notice that, if a man wants to join you, he will be free to do so, provided, as ever, that he is free of commitments to another lord. qstr_you|you qstr_You_are_challenging_|You are challenging me to a duel? How droll! As you wish, {playername}, it will be good sport to bash your head in. qstr_{s16}_and_{s17}|{s16} and {s17} qstr_Very_well_I_will_acc|Very well, I will accept you back into my ranks, if you're ready to swear your solemn oath once more. qstr_A_pardon_will_only_b|A pardon will only be possible if you are willing to cede {s17} to me. Do you agree my terms? qstr_No._There_is_no_chan|No. There is no chance of peace between us. I am not interested. qstr_I_may_be_able_to_hel|I may be able to help you with such a delicate situation. Do you have {reg7} peningas on you? qstr_I_have_heard_of_your|I have heard of your mistreatment of my subjects, {playername}. I'm pretty sure people still remember what you did to them...^^But that's all in the past now, so just hand me the money. Did I hear {reg7} peningas? qstr_{playername}_your_tr|{playername}, your treatment of my subjects was atrocious in the past, but such is war. I'm willing to help you in this matter. Hand me that purse with {reg7} peningas, and I'll take care of the business. qstr_{playername}_we_all_|{playername}, we all make mistakes in our lives, and while your treatment of my subjects was bad, I don't hold grudges. I will help you to restore people's believe in you as a just ruler. Allow me to take that purse with {reg7} peningas, and I'll take care of the business. qstr_Rumor_has_it_that_{s|Rumor has it that {s35} just took the money and didn't even bother talking to people. qstr_Rumor_has_it_that_{s3|Rumor has it that {s35} kept the money for himself. qstr_{s34}|{s34} qstr_Your_efforts_to_brib|Your efforts to bribe local population were unsuccessful. qstr_Our_marshal_{s1}|Our marshal, {s1} qstr_We_are_not_at_war_wi|We are not at war with anyone. qstr_go_on_the_offensive_|go on the offensive now. qstr_act_to_defend_our_la|act to defend our lands. qstr_take_more_time_to_ga|take more time to gather the army. qstr_You_promised_to_help|You promised to help {s13} claim the throne of the {s14}. qstr_What_do_you_say_to_e|What do you say to entering the service of the {s9} as a mercenary captain? I have no doubt that you would be up to the task. qstr_{s8}_asked_you_to_tr|{s8} asked you to track down a group of masterless men who looted his village, {s9}. qstr_{s9}_asked_you_to_ta|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s9}_asked_you_to_tak|{s9} asked you to take a message to {s13} of the {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_e|{s11} asked you to escort the Bishop from {s22} to {s14}. qstr_{s11}_asked_you_to_r|{s11} asked you to raid a monastery at {s14}, near {s34}, and bring him {reg33} peningas. qstr_{s11}_asked_you_to_es|{s11} asked you to escort his {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_d|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to him. qstr_{s9}_asked_you_to_ra|{s9} asked you to raise {reg1} {s14} and bring them to him. qstr_{s9}_asked_you_to_co|{s9} asked you to collect taxes from {s3}. He offered to leave you one-fifth of all the money you collect there. qstr_{s9}_asked_you_to_hu|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be in {s3}. qstr_{s9}_asked_you_to_as|{s9} asked you to assassinate a local merchant at {s3}. qstr_{s9}_has_asked_you_t|{s9} has asked you to meet with a spy in {s13}. qstr_{s11}_asked_you_to_f|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}. qstr_{s11}_asked_you_to_c|{s11} asked you to capture a lord from the {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_le|{s9} asked you to lend your companion {s3} to him for a week. qstr_{s9}_asked_you_to_col|{s9} asked you to collect the debt of {reg4} peningas {s3} owes to him. {s3} was at {s4} when you were given this quest. qstr_{s11}_gave_you_a_fak|{s11} gave you a fake letter to fool {s13} into banishing his vassal {s16}. You are to go near {s14}, give the letter to one of your {s15} and send him into the town as a messenger, believing his orders to be genuine. qstr_{s9}_has_requested_y|{s9} has requested you to bring him {reg1} {s3} as prisoners. qstr_Lend_your_experience|Lend your experienced surgeon {s3} to {s1}. qstr_Oh_Dear!_We_have_bee|Oh, Dear! We have been given a boy! qstr_Oh_Dear!_We_have_rec|Oh, Dear! We have received a girl! qstr_Oh_Dear!_Twins_are_b|Oh, Dear! Twins are bestowed upon us. qstr_Oh_dear_{playername}|Oh dear {playername}, I'm so tired. (She smiles at you). Be patient, for the child must be carried for nine months. qstr_I_m_thinking_of_a_na|I'm thinking of a name for the child. If we have a boy, his name will be {playername}, but if we have a girl, her name will be like mine. qstr_I_m_fine._I_will_not|I'm fine. I will not pay any attention to the banter of the servants. The child isn't the son of our swineherd. qstr_Time_flies_away_from|Time flies away from war, fear and the rigors of travel... In nine months, you will have a child. qstr_Then_take_it_with_my|Then take it, with my eternal thanks. You are a noble {reg59?woman man}. I will never forget that you helped me in my time of need. qstr_Forgive_me_{playerna|Forgive me, {playername}, but I must insist you accept it. The money means little to me, and I owe you so much. Here, take it, and let us speak no more of this. qstr_{playername}_what_a_|{playername}, what a dear {reg59?woman man} you are, but I will not allow you to refuse this. I owe you far more than I can say, and I am sure you can put this money to far better use than I. qstr_I_know_you_re_at_war|I know, you're at war with his kingdom, so you may have a problem giving him my message, or perhaps your bravery would desert you. qstr_{s11}_asked_you_to_d|{s11} asked you to deliver a message to {s3}. qstr_Oh_{playername}_my_h|Oh, {playername}, my husband is too busy with the affairs of the state. Would you be so kind to bring me {reg25} {reg1?pieces piece} of {s17}? qstr_Oh_{playername}_coul|Oh, {playername}, could you do me a little favor? I saw a trader the other day, selling some novelties out by the gate. Unfortunately, I can't spend money freely. Would you be so kind and bring me {reg25} {reg1?pieces piece} of {s17}? qstr_{s11}_asked_you_to_b|{s11} asked you to bring her {reg25} {reg1?pieces piece} of {s17}. qstr_Oh_{playername}_my_hu|Oh, {playername}, my husband, {s15}, is too busy with the affairs of the state, and I would like to have a surprise party set up in his honor. Would you be so kind as to bring me {reg25} {reg1?bottles bottle} of {s17} and 2 pieces of cheese? qstr_Oh_{playername}_could|Oh, {playername}, could you do me a little favor? I have some of my lady friends here visiting, and I would like to have a small party in their honor. Unfortunately, I can't spend money freely. Would you be so kind and bring me {reg25} {reg1?bottles bottle} of {s17} and 2 pieces of cheese? qstr_{s11}_asked_you_to_br|{s11} asked you to bring her {reg25} {reg1?bottles bottle} of {s17} and 2 pieces of cheese. qstr_{s11}_asked_you_to_re|{s11} asked you to rescue her {s17}, {s13}, from {s14} by switching clothes and taking his place in prison. qstr_{s11}_asked_you_to_res|{s11} asked you to rescue her {s17}, {s13}, from {s14}. qstr_{s12}_asked_you_to_d|{s12} asked you to deliver a message to {s13}, who is imprisoned at {s14}. qstr_You_agreed_to_challe|You agreed to challenge {s13} to defend {s11}'s honour. qstr_{s11}_asked_you_to_di|{s11} asked you to discretely eliminate her 'ghost' ex-lover, who is believed to be in {s33}. qstr_{s5}__Persuasion_str|{s5} (Persuasion strength {reg5}) qstr_Persuasion_Attempt|Persuasion Attempt qstr_I_think_your_dilemma|I think your dilemma can be solved for {reg22} peningas. qstr_Thank_you_for_the_wa|Thank you for the warning. {reg22} peningas will make me forget everything. qstr_Pay_{reg22}_peningas|Pay {reg22} peningas for your rudeness or else... qstr_{reg22}_peningas_is_|{reg22} peningas is the price of my silence. Otherwise... qstr_I_understand_you_wer|I understand you were forced to do it, but I'm entitled to compensation, and I think {reg22} peningas will be acceptable. I would hate to tell on you, but I have no choice either. qstr_Prepare_to_die_you_i|Prepare to die, you, insolent crook! qstr_Ah_a_duel._Well_if_y|Ah, a duel. Well, if you insist, {playername}, I will oblige. qstr_Hmm_are_you_sure?_I_|Hmm, are you sure? I don't think you would want to ruin our relationship completely... qstr_Hmm_isn_t_this_all_a|Hmm, isn't this all a bit rash? Perhaps you and I can solve this problem in a more rewarding fashion... qstr_I_always_knew_{playe|I always knew, {playername}, that you were of such poor moral fiber. Truly, only the lowest of the low would attempt to besmirch and blackmail someone so clearly superior to {reg59?him her}. But, alas, however serious this accusation, it is hardly worth my time to answer. qstr_{playername}_is_it_w|{playername}, is it worth it to come to blows over this? I admitted that was wrong of me to do such a thing. What else do you want? qstr_I_can_pay_you_{reg22|I can pay you {reg22} peningas for your troubles and not a penny more! qstr_Given_my_poor_financ|Given my poor finances, I think {reg22} peningas for your troubles would be enough. qstr_I_only_have_mere_{re|I only have mere {reg22} peningas. Take them and leave me alone. qstr_I_have_no_money_to_p|I have no money to pay you. qstr_Bless_you_{playernam|Bless you, {playername}. This is an honorable decision, and I will remember it. qstr_This_is_not_only_an_|This is not only an honorable decision but a sign of your political maturity, {playername}. qstr_Well_thank_you_{play|Well, thank you, {playername}. I surely appreciate your kindness. qstr_Maybe_I_was_wrong_ab|Maybe I was wrong about you, {playername}. Only time will tell. qstr_Welcome_to_Maedelste|Welcome to Maedelstede, where foreigners are welcome -- especially if they bring silver. qstr_My_mead_hall_is_the_|My mead hall is the biggest in town. You are welcome here. qstr_Make_yourselves_comf|Make yourselves comfortable. I will give you drink and accommodation. qstr_has_put_together_a_b|has put together a bounty on some bandits who have raided one of his villages. qstr_This_is_not_that_sim|This is not that simple, but I can give it a try. I think 300 peningas should suffice. What faction are you talking about? qstr_Aha_my_favorite_one.|Aha, my favorite one. I think 150 peningas should suffice. Can you tell me what the lord's faction is? qstr_Doable_since_so_many|Doable, since so many lords are only too eager to pull their swords out. Two hundred and fifty peningas will be plenty, I think. What is the first lord's faction? qstr_You_get_an_elite_Sax|You get an elite Saxon sword. qstr_You_get_a_Long_Seax.|You get a Long Seax. qstr_You_get_a_beautiful_|You get a beautiful Long Axe. qstr_You_get_a_great_long|You get a great long bow. qstr_You_get_an_expensive|You get an expensive mail. qstr_You_get_an_expensive_|You get an expensive mail shirt. qstr_You_get_an_expensive_h|You get an expensive helmet. qstr_A_villager_from_{s7}|A villager from {s7} begged you to save their village from the bandits that took refuge there. qstr_Hey_what_do_you_want|Hey, what do you want? We're drinking. qstr_Are_you_looking_for_|Are you looking for men who are willing to risk their skin for glory and wealth? qstr_There_is_food_and_dr|There is food and drink for all. Do you want to join in? qstr_You_chose_well_{reg5|You chose well, {reg59?madam sir}. My lads know how to keep their word and earn their pay. qstr_Well_done_{reg59?mad|Well done, {reg59?madam sir}. Keep the money and wine coming our way, and there's no foe in the world you need fear. qstr_We_are_at_your_servi|We are at your service, {reg59?madam sir}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_Oh..._well..._I_do_n|Oh... well... I do not know ... I'm probably fine. (Phlegmatic) qstr_Even_bad_dreams_spea|Even bad dreams speak to us. I like to listen. Perhaps learn something. (Melancholic) qstr_Yes_I_had_a_nightmar|Yes, I had a nightmare, but now I'm awake. All that matters is what's ahead. (Choleric) qstr_All_is_well._Believe|All is well. Believe me, it was just a stupid nightmare! (Sanguine) qstr_No_need_to_get_shy!_|No need to get shy! At any rate, it's good to see you up and about, friend. qstr_I_prefer_not_to_drea|I prefer not to dream. They bring too many memories and longings. Well, it's good to see you up and about, friend. qstr_Yes_we_are_finally_n|Yes, we are finally near Friese. There, after all these days, we will part, for my journey continues on towards West Seaxe. For now, it's good to see you up and about, friend. qstr_I_agree_completely._|I agree completely. Fortunately, I usually do not remember my dreams when I wake. Well, it's good to see you up and about, friend. qstr___She_has_aged_sever|--She has aged several years since her illness began. She's so frail that she looks like she would break if you touched her. This is not the woman you know; just a vague memory of her, but she's still your mother.-- qstr___She_smiles_and_look|--She smiles and looks at you with love-- qstr___She_looks_past_you|--She looks past you-- qstr___She_opens_her_eyes|--She opens her eyes, looks at you. Her hands shake-- qstr___She_shifts_her_gaz|--She shifts her gaze to the sea. She is crying.-- qstr___He_smiles_and_show|--He smiles and shows you the rudder.-- qstr___He_stares_at_you_f|--He stares at you for a second, then lets out a chuckle.-- qstr___He_nods.__|--He nods.-- qstr___You_notice_his_han|--You notice his hands shaking from nervousness.-- qstr___Now_he_looks_scare|--Now he looks scared.-- qstr___He_scratches_his_b|--He scratches his back and then smiles.-- qstr___He_touches_the_hil|--He touches the hilt of his sword.-- qstr_After_traveling_for_|After traveling for several days, you came to Douar-an-Enez and met with the Asturians. But while you were trying to convince them to join Ragnar's sons, Bodo took command and ordered an attack on your fleet. You must return to your fleet and fight! qstr_After_traveling_for_s|After traveling for several days, you came to Douar-an-Enez and met with the Asturians. You unmasked the traitor, Silo, but it was too late! The Danish are attacking your fleet. You must hurry and save your men! qstr_You_are_now_a_Christ|You are now a Christian. qstr_The_priest_is_happy_|The priest is happy about donations, but clearly is annoyed that you are trying to buy him off. Perhaps it's time to let it go, for a while. qstr_You_are_now_a_pagan_|You are now a pagan, a follower of Odin and other Norse gods. qstr_The_priest_is_happy_a|The priest is happy about being paid to talk, but clearly is annoyed that you are trying to buy him off. Perhaps it's time to let it go for a while. qstr___The_abbot_looks_yo|--The abbot looks you up and down, unconvinced.-- qstr_Welcome_then._Listen|Welcome, then. Listen to me we need your support. qstr_In_nomine_pater_the_|In nomine pater, the jarl insults us by sending a pagan. Okay, if that's how he wants to play this... Now, listen. qstr_Then_welcome_{player|Then welcome {playername}. I'll explain what's going on. qstr___The_abbot_after_ru|--The abbot, after rummaging through his books, draws out a letter to show you.-- qstr___The_document_seems|--The document seems quite believable, with good penmanship, where a man named Frethwi gives the monastery several parcels of land. It is signed by several witnesses.--^^ qstr___You_look_at_the_te|--You look at the text. It is all very nice, with the letters nicely aligned, but, without accompanying illustrations, you do not understand anything.--^^ qstr_Note_1 _You_chose_to|Note 1 You chose to give the land to the monastery near {s3}. qstr_Note_1 _You_chose_no|Note 1 You chose not to give the land to the monastery near {s3}. qstr___The_abbot_opens_hi|--The abbot opens his eyes wide.-- qstr_Note _You_returned__|Note You returned 'The Cathach of Colum Cille' to Gleann Da Loch. qstr_The_abbot_of_Finian_|The abbot of Finian told you that Mael Bresail, his patron, is in {s3} awaiting your news about Flaithbertach's grandchildren. qstr_So_you_re_{playernam|So you're {playername}. I've heard about you. Personally, I dislike the reports of your sinfulness, but I wasn't the one making the decision. Here is one thousand peningas. Now listen... qstr_So_you_re_{playername|So you're {playername}. I've heard about you. You're someone who loves the people and treats others with kindness. You deserve this one thousand peningas. Now listen, for my patron has a mission for you... qstr_So_you_re_{playername}|So you're {playername}. I cannot deny that your reputation precedes you. I have heard of you from many travelers. For better or worse, you seem destined to leave your mark on the world. Here is one thousand peningas. Now listen, for my patron has a mission for you... qstr_So_you_re_{playername}.|So you're {playername}. I do not know much about you, and I'm not particularly interested to learn. However, my patron gave me a list, and it included your name. Here is one thousand peningas. Now listen, for my patron has a mission for you... qstr_The_abbot_of_Finian_h|The abbot of Finian has asked you travel to {s3} and kill a man called 'The Snake.' Go to the mead hall and meet him. qstr_You_are_working_for_|You are working for the anonymous patron of the abbot of Finian. qstr_The_abbot_of_Finian_ha|The abbot of Finian has asked you travel to {s3} and learn the whereabouts of Flaithbertach's grandchildren from the mayor called Donngal. qstr_The_abbot_of_Finian_has|The abbot of Finian has asked you travel to {s3} and investigate what kind of evil is attacking fishermen. Enter the village and look for a man there called Caliacas. qstr_You_have_finished_th|You have finished the missions given to you by the abbot of Finian. It's time to talk with Mael Bresail, his patron, who is awaiting you in {s3}. qstr_You_need_to_learn_th|You need to learn the location of Mael Bresail, but the abbot of Finian refuses to give it to you. Maybe you should come back with more silver or increase your powers of persuasion or intimidation. qstr_The_abbot_of_Finian_t|The abbot of Finian told you that Mael Bresail hides in Cornubia, on a site built for his mother near {s3}. qstr_The_abbot_of_{s3}_as|The abbot of {s3} asked you to bring them {reg33} pallets of timber. qstr_Of_course_my_{reg59?|Of course, my {reg59?daughter son}. We have a big batch of our wine. qstr_We_have_some_wine_st|We have some wine still available. qstr___A_huge_creature_is|--A huge creature is looking down on you, seemingly unintimidated by your presence or your equipment.-- qstr___You_see_a_short_th|--You see a short, thin man with a strange face in front of you.-- qstr___The_Swedish_Viking|--The Swedish Viking looks you up and down, studying you.-- qstr___The_man_flattening|--The man, flattening the floor with his feet, suddenly turns towards you when you approach him. At first, he seems surprised, but quickly flashes a smile.-- qstr_I_was_just_leaving._|I was just leaving. (Phlegmatic) qstr_I_think_we_are_both_|I think we are both too old for games like this. (Melancholic) qstr_Heh_I_ve_played_game|Heh, I've played games with worse odds. Proceed. (Choleric) qstr_Very_well_but_if_I_s|Very well, but if I solve your riddle but do not like your answers, I'll take your soul. (Sanguine) qstr_When_you_open_your_e|When you open your eyes again, you receive the blessing of the gods and goddesses. Maybe this is just your imagination but you feel more skillful with weapons. qstr_When_you_open_your_ey|When you open your eyes again, you receive the blessing of the gods and goddesses. Maybe this is just your imagination but you feel more attractive. qstr_When_you_open_your_eye|When you open your eyes again, you receive the blessing of the gods and goddesses. Maybe this is just your imagination but you feel stronger. qstr_When_you_open_your_eyes|When you open your eyes again, you receive the blessing of the gods and goddesses. Maybe this is just your imagination but you feel smarter. qstr_When_you_open_your_eyes_|When you open your eyes again, you receive the blessing of the gods and goddesses. Maybe this is just your imagination, but you feel more agile. qstr_You_open_your_eyes_a|You open your eyes again, but nothing happens. The gods do not accept this sacrifice. qstr_An_old_Roman_at_{s3}|An old Roman at {s3} asked you bring him eight sacks of wheat. qstr_I_have_a_good_load_o|I have a good load of mineral available. qstr_I_have_loads_of_both|I have loads of both mineral and stone available. qstr_I_have_a_good_load_of|I have a good load of stone available. qstr_I_have_some_soapston|I have some soapstone available. qstr_I_have_loads_of_salt|I have loads of salt today. qstr_Come_with_me._I_ll_s|Come with me. I'll show you what we've got. qstr_I_have_some_salt.|I have some salt. qstr_I_have_plenty_of_tim|I have plenty of timber available. qstr_I_have_some_timber_a|I have some timber available. qstr_I_have_nice_cows_hug|I have nice cows, huge and fat, ready to sell in the town. I'd be happy to sell them right now. qstr_I_have_raw_materials|I have raw materials and produce. qstr_I_have_a_few_food_it|I have a few food items for sale. qstr_I_am_the_reeve_of_th|I am the reeve of the fort of {s9}. I manage the affairs of the fort in your name, my {reg59?lady lord} qstr_I_am_the_reeve_of_the|I am the reeve of the fort of {s9}. I manage the affairs of the castle in my lord's name. qstr_Your_highness|Your highness qstr_May_I_remind_you_tha|May I remind you that the populace is paying normal taxes to you? qstr_May_I_remind_you_that|May I remind you that the populace is paying low taxes to you? They are exceptionally grateful to you. qstr_May_I_remind_you_that_|May I remind you that the populace is paying high taxes to you? Your name is being cursed on every corner and at every market stall. qstr_Donngal_mayor_of_{s3|Donngal, mayor of {s3}, wants you to improve relations with his town before giving you information about Flaithbertach's grandchildren. You need to raise relations above 10 points. qstr_Donngal_told_you_tha|Donngal told you that Flaithbertach's grandchildren are at a farm near {s3}. It's time to return with the news to the abbot and collect your reward. qstr_Note_1 _You_chose_to_|Note 1 You chose to kill Flaithbertach's grandchildren. qstr_The_children_who_wil|The children who will be at the farm will be slaves. Dongall will hide Flaithbertach's grandchildren elsewhere. qstr_Note_1 _You_chose_to_s|Note 1 You chose to save Flaithbertach's grandchildren. You instead sacrificed the lives of other, slave children. qstr_Dongall_will_remove_|Dongall will remove Flaithbertach's grandchildren from the farm near Dinas Bran, so when the murderers come, they will not find anyone. It is possible that this will put you at odds with the highest power in Eriu, but you are willing to take that risk. qstr_Note_1 _You_chose_to_sa|Note 1 You chose to save Flaithbertach's grandchildren. qstr__May_I_remind_you_th| May I remind you that the populace is paying normal taxes to you? qstr__May_I_remind_you_tha| May I remind you that the populace is paying low taxes to you? They are exceptionally grateful to you. qstr__May_I_remind_you_that| May I remind you that the populace is paying high taxes to you? Your name is being cursed on every corner and at every market stall. qstr_town|town qstr_village|village qstr_The_mayor_of_{s13}_h|The mayor of {s13} has asked you to deal with looters in the surrounding countryside. qstr_{s9}_of_{s3}_asked_y|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the mead hall in {s4} in 7 days. qstr_Escort_the_merchant_|Escort the merchant caravan to the town of {s8}. qstr_Merchant_{s9}_of_{s4|Merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_The_mayor_of_{s4}_ga|The mayor of {s4} gave you {reg12} peningas to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that, you are to bring the girl back to {s4}. qstr_The_mayor_of_{s4}_pr|The mayor of {s4} promised you {reg12} peningas if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between the {s15} and the {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_The_mayor_of_{s14}_h|The mayor of {s14} has asked you to deal with a group of bandits terrorising the streets of {s14}. They only come out at night, and only attack lone travellers on the streets. qstr_The_mayor_of_{s10}_a|The mayor of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} peningas in return. qstr_Yes_{playername}_I_h|Yes, {playername}, I have a delicate task to ask of you. I was in the possession of a wonderful musical instrument, a {s13}, which was made by one of the greatest artisans of yore, {s50} of... well, not really sure where he was from. Regardless, it looks like it was stolen from me by a local guard. He went into hiding, and no one can find him. He's probably hiding in one of the local villages nearby. If you return {s13} to me, I will reward you with {reg33} peningas. qstr_{s10}^{s11}|{s10}^{s11} qstr_The_{s9}_of_{s3}_ask|The {s9} of {s3} asked you to recover a {s13} stolen from him.^^Look Into ^{s10} qstr_Yes_{playername}_one|Yes, {playername}, one of the merchants here is looking to expand, and he needs some stone for that. Unfortunately, with all the fighting around, bandits and all that, he was unable to procure the stone at the acceptable price. Perhaps, you can go to the nearest stone quarry and get {reg33} loads of stone? qstr_Yes_{playername}_one_|Yes, {playername}, one of the merchants here had an unusually high demand for salt lately, and he is running low. Unfortunately, with all the fighting around, bandits and all that, his last shipment never arrived, and he was unable to procure the salt at the acceptable price. Perhaps, you can go to the nearest salt mine and get {reg33} loads of salt for him? qstr_{s9}_of_{s3}_asked_yo|{s9} of {s3} asked you to bring {reg33} loads of {s33}. qstr___His_eyes_widen.__|--His eyes widen.-- qstr_He_has_killed_many_p|He has killed many people, but he also killed my mother. I need to find him! (Phlegmatic) qstr_I_know_but_he_must_d|I know, but he must die! He is my mortal enemy now! Where is Sven, Thonkrik? (Melancholic) qstr_Sven_had_the_audacit|Sven had the audacity to attack my ship. He will pay dearly! Where is he? (Choleric) qstr_Sven_is_my_goal_now.|Sven is my goal now. Anyone who gets in my way is my enemy! Where is Sven? (Sanguine) qstr___He_looks_frightene|--He looks frightened.-- qstr_Note_1 _Doccinga_fis|Note 1 Doccinga fishermen rescued you from the sea. Looks like you're the only survivor. Sven attacked your ship. qstr_{s9}_told_me_that_{s|{s9} told me that {s3}, jarl of {s1}, might know where Sven Bull Neck is. qstr___He_rubs_his_hands_|--He rubs his hands nervously.-- qstr___He_points_to_the_s|--He points to the sea, where you can distinguish three sails.-- qstr___He_seems_nervous_n|--He seems nervous, not gesturing with hands.-- qstr_Thonkrik_from_{s3}_t|Thonkrik from {s3} told you that {s9} might be allied with Sven Neck Bull in his attempt to capture the throne of Friese. qstr_Note_4 _You_chose_to_|Note 4 You chose to kill the Viking prisoner in {s3}. qstr_Note_4 _You_chose_to_s|Note 4 You chose to spare the life the Viking prisoner in {s3}. qstr_Note_2 _The_Viking_p|Note 2 The Viking prisoner in {s3} told you there were other survivors of the attack on the Woden Ric. They seem to have been taken to a hideout that Sven Bull Neck has in Danmark. qstr_{s11}_told_me_that_I|{s11} told me that I have a boat waiting for me at a beach near to Doccinga. The only condition is to take his daughter with me. It's time to leave Friese. qstr__May_I_remind_you_that_| May I remind you that currently we are paying medium taxes to your {reg59?ladyship lordship}? qstr__May_I_remind_you_that_c| May I remind you that currently we are paying low taxes to your {reg59?ladyship lordship}? We are infinitely grateful for such generosity. qstr__May_I_remind_you_that_cu| May I remind you that currently we are paying high taxes to your {reg59?ladyship lordship}? Many people are cursing you for your greed. qstr_Old_gods?_This_is_a_|Old gods? This is a concern. I have never faced any 'god' before. (Phlegmatic) qstr_Tell_me_more_about_t|Tell me more about these 'gods' and how are they watching you. (Melancholic) qstr_Look_at_me._I_m_here|Look at me. I'm here with you, listening, Caliacas. Tell me more about those 'gods' that watching you. (Choleric) qstr_Come_on_man_no_need_|Come on man, no need to be sad. Now I'm here, and I'll take care of this problem. Tell me, who is watching you? (Sanguine) qstr_Demons?_This_could_b|Demons? This could be a serious problem, indeed. (Phlegmatic) qstr_I_sure_hope_I_am_rea|I sure hope I am ready to face a 'demon.' (Melancholic) qstr_Morrigan_is_a_pretty|Morrigan is a pretty name, even for a 'demon.' (Choleric) qstr_Tuatha_De_Danann?_I_|Tuatha De Danann? I have no fear of 'demons.' (Sanguine) qstr_Caliacas_told_you_th|Caliacas told you that the evil attacking them is an ancient demon called Morrigan, the Raven Goddess, who leads a bunch of beasts. You've discovered that you're not the only hero destined to defeat Morrigan, and have to meet the other two in the burnt hut of the old man who worshiped the old gods. qstr_It_seems_that_there_|It seems that there is no problem in the village. It was all a false alarm. Now you just have to wait for the messenger from the two champions. qstr_{s40}_s_Levy|{s40}'s Levy qstr_He_is_not_commanding|He is not commanding any men at the moment. qstr_He_currently_command|He currently commands {reg0} men{reg1?, of which around {reg1} are wounded }. qstr_{s33}_lost_1_point_o|{s33} lost 1 point of leadership qstr_{s33}_lost_1_point_of|{s33} lost 1 point of charisma qstr_{s33}_didn_t_suffer_|{s33} didn't suffer any injuries qstr_I_am_the_leader_of_t|I am the leader of this area. It was smart for you to ask me. qstr_Looking_for_men_who_|Looking for men who are willing to risk their skin for glory and wealth, eh? qstr_Interesting._You_re_|Interesting. You're looking for men and I, by coincidence, know people in the area. qstr_You_don_t_trust_me._I|You don't trust me. I understand. I may be new here, but I am a good person. (Phlegmatic) qstr_I_don_t_like_what_yo|I don't like what you say. I came here to recruit. Why waste my time? (Melancholic) qstr_Believe_me_I_have_li|Believe me, I have little patience. We can do things the easy way, or the hard way. (Choleric) qstr_I_see._Well_you_look|I see. Well, you look like someone reasonable. Let's negotiate... (Sanguine). qstr_You_a_good_person?_H|You, a good person? Ha! Your reputation says otherwise. Very much so. qstr_I_see_where_you_are_|I see where you are going. Well, I'd rather deal with you now than lose sleep waiting for you to kill me. Your reputation is completely justified. qstr_I_understand_for_you|I understand, for your reputation precedes you. I'd rather negotiate than be your enemy. qstr_There_is_no_negotiat|There is no negotiation between the cat and the rat. qstr_I_see_you_look_like_|I see, you look like a decent person. Let's talk. qstr_It_is_you_who_wastes|It is you who wastes my time and patience. qstr_You_ll_get_nothing_w|You'll get nothing with threats. qstr_Very_well._Let_s_sta|Very well. Let's start the negotiation. qstr_I_don_t_trust_you._S|I don't trust you. Stop wasting my time. qstr_I_see_where_you_are_g|I see where you are going. Well, I'd rather deal with you now than lose sleep waiting for you to kill me. qstr_Yes_yes_I_got_it._Yo|Yes, yes, I got it. Your way or your way. qstr_Negotiation?_Ha!_Fin|Negotiation? Ha! Find yourself a friend, for you can't count me as one! qstr_I_see_you_look_like_s|I see, you look like someone with a silver tongue. Well, let's talk. qstr_Yes_I_must_admit_you|Yes, I must admit you're right. qstr_Interesting._Seems_I|Interesting. Seems I'm not talking to an idiot. qstr_From_this_moment_on_|From this moment on, you may recruit in this village. qstr_The_elder_of_the_vil|The elder of the village of {s3} asked you to bring them {reg5} sacks of wheat. qstr_The_elder_of_the_vill|The elder of the village of {s3} asked you to capture and bring {reg5} women to them (as prisoners). qstr_I_see_your_problem_b|I see your problem, but wouldn't it be unfair to those women? qstr_Hmmm_why_can_t_your_|Hmmm, why can't your men marry women from a nearby village? qstr_Your_men_should_real|Your men should really learn how to control their, errr... instincts. qstr_Your_men_should_take|Your men should take matters into their own hands, don't you think? qstr_Interesting_problem_|Interesting problem, and even more interesting solution... qstr_Lonely_men_and_lack_|Lonely men and lack of women? Looks like I'm not the only one... qstr_Huh_poor_boys_have_t|Huh, poor boys have to show off and no one is paying attention... qstr_I_can_sympathize_wit|I can sympathize with your men. Your proposal sounds intriguing. qstr_Your_men_are_patsies|Your men are patsies, but glorious {playername} is always up to the challenge! qstr_Unfair_you_say?_But_|Unfair you say? But our men are hard working and well off, not some kind of drunks. If you take these women from a poor village, or find some refugees, you in fact will be doing them a favor. A good, caring husband, plenty of food, and a warm house. What more could a good wife possibly need? qstr_Well_it_s_a_long_sto|Well, it's a long story. Let's just say our relations aren't that great, given their past transgressions. Our men will be ridiculed if they attempt to court any of those ladies. I can't allow my men to be humiliated, especially by the indolent louts inhabiting that place! qstr_My_good_{reg59?lady |My good {reg59?lady lord}, I fully agree with you, but you see, we need more hands to help during the harvest time. It ain't easy to work the fields and take care of the cattle. How could we possibly have more help if my men aren't married? And to be honest, men do behave when they have a wife and kids to take care of. qstr_Ah_my_{reg59?lady lo|Ah, my {reg59?lady lord} gives excellent advice! Unfortunately, it is impossible to follow. Pity, isn't it? You see, if our men go and kidnap those women, your poor humble servant will most assuredly lose his head, and something tells me that is not the outcome my head and I desire. qstr_My_{reg59?lady lord}_|My {reg59?lady lord} seems somewhat hesitant about this situation. I can assure you the solution I propose is quite common nowadays among us common folk. {reg59?Her His} Highness shouldn't put too much thought and contemplation into the everyday events of lowly folks like us. Your help will undoubtedly be appreciated. qstr_Yes_my_lord_a_warrio|Yes, my lord, a warrior like you probably spends a lot more time with his mates than he desires, but if you can help us with this delicate problem, I promise you, one day, when you are tired of all the head-bashing and ready to retire, you can always come back here. We'll get you a nice woman to warm your old, achy bones at night. qstr_You_re_absolutely_ri|You're absolutely right, {reg59?my lady my lord}. Men need women to keep them focused on doing things that are pleasing to God. And that is exactly what I'm trying to accomplish - making sure my men follow God's path. I hope you would find it rewarding to help these poor souls to fulfill God's will. qstr_Yes_{reg59?my_lady m|Yes, {reg59?my lady my lord}, this will indeed be an adventure of a lifetime for you. Who knows? Maybe it will be so much to your liking that you can turn it into a profitable business. qstr_Glad_to_hear_that_oh|Glad to hear that, oh most valorous one! Perhaps we should discuss this matter in more detail... qstr_My_dear_{reg59?lady |My dear {reg59?lady lord}, I would be happy to pay you {reg25} peningas. qstr_My_dear_{reg59?lady l|My dear {reg59?lady lord}, I am only a poor villager, and can only offer you {reg25} peningas. qstr_My_dear_{reg59?lady lo|My dear {reg59?lady lord}, I am only a poor villager. I can only offer you {reg25} peningas. qstr_My_dear_{reg59?lady lor|My dear {reg59?lady lord}, you sound very persuasive. I would be happy to pay you {reg25} peningas. qstr_My_dear_{reg59?lady lord|My dear {reg59?lady lord}, your persuasion and charisma are hard to resist. I would be delighted to pay you {reg25} peningas. qstr_The_leader_of_the_vi|The leader of the village of {s3} asked you to bring the runaway slave back to the village. Most probably, he is hiding in the area around the village. qstr_The_runaway_slave_is|The runaway slave is now forced to follow you. Bring him back to the leader of {s13}. qstr_The_elder_of_the_villa|The elder of the village of {s13} asked you to train {reg5} peasants to fight against local bandits. qstr_The_elder_of_the_villag|The elder of the village of {s3} asked you to bring them {reg5} head of cattle. qstr___She_looks_puzzled_|--She looks puzzled and surprised.-- qstr___She_smiles_happy_f|--She smiles, happy for your donation.-- qstr_{s16}_and_{s15}|{s16} and {s15} qstr_{s16}_{s15}|{s16}, {s15} qstr_I_can_smell_a_fat_pu|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? qstr_Why_it_be_another_tr|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {reg59?woman fellow} like you. But for a small donation my boys and I'll make sure you get rightways to your destination, eh? qstr_Well_well._Look_at_t|Well, well. Look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you. qstr_There_s_a_toll_for_p|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... qstr_Another_fool_come_to|Another fool come to throw {reg59?her him}self on my weapon, eh? Fine, let's fight! qstr_We_re_not_afraid_of_|We're not afraid of you, {reg59?wench sirrah}. Time to break some heads! qstr_That_was_a_mistake._|That was a mistake. Now I'm going to have to make your death long and painful. qstr_Brave_words._Let_s_s|Brave words. Let's see you back them up with deeds, cur! qstr_Your_God_is_for_wimp|Your God is for wimps and weaklings! Across the rainbow bridge to Walhalla Odin's waiting for me! qstr_I_ve_been_pondering_|I've been pondering the Christian religion for a while now. Perhaps it's time for me to experience fully what it means to be a true Christian. However, I can hardly be baptized while wearing chains! qstr_I_ve_always_felt_Chr|I've always felt Christianity was to my liking, especially the forgiving part. Yes, {playername}, I'm a true Christian now. As soon as I am able to move around freely, I will pay a visit to one of the monasteries and will pray hard for my sins to be forgiven. Now, let me go, so I can fulfill the will of the mighty Christian God! qstr_I_see_no_reason_even|I see no reason even to discuss things like that with someone like you! qstr_Your_Odin_knows_noth|Your Odin knows nothing more but how to force people to kill themselves. I will remain a Christian! qstr_I_ve_been_pondering_t|I've been pondering this Christian religion for a while now. It's definitely not to my liking! Too much time is spent bending your knees instead of swinging an axe. As of this moment, I renounce Christianity and return to the true gods of Odin, Thor and Freya! qstr_You_know_{playername|You know, {playername}, I only recently converted to Christianity, and still remember our old gods, Odin, Thor and Freya. Christianity does nothing but make men wimps and weaklings, I am definitely better than that. As of this moment, I'm no longer Christian! qstr_I_see_no_reason_to_e|I see no reason to even discuss things like that with someone like you! qstr_Plain|Plain qstr_Please_note_that_thi|Please note that this refinement makes the weapon cause more damage but also makes it slower. qstr_This_is_the_{reg4?to|This is the {reg4?town village} of {s5}, {reg59?madam sir}. qstr_{s6}_Our_{reg4?town |{s6} Our {reg4?town village} and the surrounding lands belong to you of course, my {reg59?lady lord}. qstr_{s6}_Our_{reg4?town v|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of the {s8}. qstr_{s3}_and_{s5}|{s3} and {s5} qstr_{reg20?We_mostly_pro|{reg20?We mostly produce {s5} here We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?mayor village elder}. He is nearby, right over there. qstr_Mind_your_manners_wi|Mind your manners within the walls and we'll have no trouble. qstr_Bugger_off_stranger.|Bugger off, stranger. Can't you see I am busy watching that plump wench over there? qstr_Make_sure_to_keep_yo|Make sure to keep your hands in the open, and no funny business around merchants' booths. qstr_I_m_very_happy._You_|I'm very happy. You're a good leader who knows how to keep his men happy! qstr_I_m_happy_to_be_here|I'm happy to be here, things are going well, and I think of getting enough wealth to buy a farm and pay the dowry on a good lass. qstr_Well_..._I_guess_thi|Well ... I guess things could be better. If things continue on in this way, I will think about leaving this shield wall. qstr_Not_happy_{playernam|Not happy, {playername}. Honestly, I think you should improve the morale of this shield wall, or you will have very serious problems soon. qstr_{s9}_told_me_that_I_|{s9} told me that I could find answers in {s3}. I need to ask one Thonkrik. qstr_{reg1}.0|{reg1}.0 qstr_{reg1}.00{reg2}|{reg1}.00{reg2} qstr_{reg1}.0{reg2}|{reg1}.0{reg2} qstr_{reg1}.{reg2}|{reg1}.{reg2} qstr_{s1}_{s2}|{s1} {s2} qstr_Next_Page|Next Page qstr_Naval_Battle|Naval Battle qstr_Coastal_Assault__Off|Coastal Assault (Offense) qstr_Coastal_Assault__Def|Coastal Assault (Defense) qstr_Players |Players qstr_Invaders |Invaders qstr_Invasion_difficulty_|Invasion difficulty (%) qstr_Allow_Shield_Bash|Allow Shield Bash qstr_Allow_Falling_from_H|Allow Falling from Horses qstr_Allow_Shield_Wall_Bo|Allow Shield Wall Bonuses qstr_Remove_Stray_Horses_|Remove Stray Horses after xxx Seconds (0=off) qstr_Replace_All_Weapons_|Replace All Weapons with Deadly Bow qstr_God_Mode|God Mode qstr________Game_Descript|-------Game Description-------^ qstr_Game_Rules ^|Game Rules ^ qstr_0|0 qstr_Players _{reg1}|Players {reg1} qstr_Command_enemy_troops|Command enemy troops qstr_Invaders|Invaders qstr_Extra_silver_for_tro|Extra silver for troops {reg2} qstr_{s0}__{reg1}s_|{s0} ({reg1}s) qstr_Thor_s_champion_has_|Thor's champion has been killed! qstr_You_have_killed_the_|You have killed the champion and gained Thor's favour! qstr_{s1}_has_killed_the_|{s1} has killed the Champion and gained Thor's favour! qstr_Thor_has_chosen_{s1}|Thor has chosen {s1} as his new champion! qstr_^^Congratulations!^^|^^Congratulations!^^You have survived the invasion! qstr_New_enemies_are_comi|New enemies are coming!^Prepare yourself! qstr_{reg0} {reg1}{reg2}_|{reg0} {reg1}{reg2} until the next enemy wave. qstr_Enemies_left _{reg1}|Enemies left {reg1} qstr_Show_game_rules|Show game rules qstr_Admin_tools_panel|Admin tools panel qstr_Change_game_type|Change game type qstr_All_Players|All Players qstr_The|The qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_the_{s4}_wis|{s3} of the {s4} wishes to select a new marshal and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Whom_do_you_wish_to_|Whom do you wish to support? qstr_{s1}_gives_his_suppo|{s1} gives his support to {s2}. qstr_Number_of_Supporters|Number of Supporters {reg0} qstr_{s2}_has_heard_his_v|{s2} has heard his vassals' counsel. He selects {s1} as the marshal of the {s3}. qstr_Strategy_Camera _pre|Strategy Camera press the Enter key.' qstr_Orders|Orders qstr_Mount|Mount qstr_Attack_Order|Attack Order qstr_Retreat|Retreat qstr_Stand_Ground|Stand Ground qstr_Charge|Charge qstr_Follow_Me|Follow Me qstr_Hold_This_Position|Hold This Position qstr_Spread_Out|Spread Out qstr_Stand_Closer|Stand Closer qstr_Fall_Back|Fall Back qstr_Advance|Advance qstr_Dismount|Dismount qstr_Fire_At_Will|Fire At Will qstr_Hold_Your_Fire|Hold Your Fire qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Use_Any_Weapon|Use Any Weapon qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_Number_of_men_knocke|Number of men knocked down {reg1} qstr_Number_of_men_left _|Number of men left {reg1} qstr_Opponents_Beaten _{r|Opponents Beaten {reg1} qstr_Opponents_Remaining |Opponents Remaining {reg1} qstr_Remain_in_retirement|Remain in retirement. qstr_Go_back_to_adventuri|Go back to adventuring. qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by|Settlements owned by you {reg0} qstr_Friendly_Settlements|Friendly Settlements {reg0} qstr_Hostile_Settlements |Hostile Settlements {reg0} qstr_Friendly_Lords _{reg|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{r|Quests Completed {reg0} qstr_Companions_Found _{r|Companions Found {reg0} qstr_Companions_Lost/Depa|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_penin|Wealth {reg0} peningas qstr_Inventory _{reg0}_pe|Inventory {reg0} peningas qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_Unpaid|Unpaid qstr_Kingdom_Advisor |Kingdom Advisor qstr_Kingdom_Tributes |Kingdom Tributes qstr_Your_troops_are_unpa|Your troops are unpaid! Morale has dropped. qstr_{s30}{reg1}{reg2}{re|{s30}{reg1},{reg2},{reg3},{reg4},{reg5},{reg6},{reg7},{reg8},{reg9},{reg10},{reg11},{reg12},{reg13},{reg14},{reg15},{reg16},{reg17},{reg18},{reg19},{reg20},{reg21},{reg22},{reg23},{reg24}/ qstr_F4___Complex_formati|F4 - Complex formations qstr_F7___Memorize_div._p|F7 - Memorize div. placement qstr_F8___Default_divisio|F8 - Default division placement qstr_F4___Ranks|F4 - Ranks qstr_F5___Shield_Wall|F5 - Shield Wall qstr_F6___Wedge|F6 - Wedge qstr_F7___Square|F7 - Square qstr_F8___No_Formation|F8 - No Formation qstr_F1___Movement_orders|F1 - Movement orders qstr_F2___Formation_order|F2 - Formation orders qstr_F3___Fire_orders|F3 - Fire orders qstr_Ranks|Ranks qstr_Five_Rows|Five Rows qstr_Shield_Wall|Shield Wall qstr_Four_Rows|Four Rows qstr_Wedge|Wedge qstr_Three_Rows|Three Rows qstr_Square|Square qstr_Two_Rows|Two Rows qstr_No_Formation|No Formation qstr_Single_Line|Single Line qstr_Memorize_div._placem|Memorize div. placement qstr_Default_division_pla|Default division placement qstr_____Y^Cancel| Y^Cancel qstr_____X^__Trait| X^ Trait qstr_____B^_Horse| B^ Horse qstr_____A^_Creep| A^ Creep qstr_Extended_Formations_|Extended Formations and AI Options qstr_Disable_mod_formatio|Disable mod formations qstr_Put_player_in_divisi|Put player in division qstr_Army_rotates_to_face|Army rotates to face enemy center qstr_Prevent_AI_from_taki|Prevent AI from taking defensive qstr_Anno_Domini_867|Anno Domini 867 qstr_We_are_in_the_ninth_|We are in the ninth century.^Long gone are the lights of Rome,^absorbed by the tide of time,^yet several centuries remain until the^golden age of knights and princesses^to come.^^It is a brutal, dark and ruthless^era of raw strength and survival,^where men go to bed every night^praying to see a new day. qstr_It_is_the_age_of_the|It is the age of the Viking,^the clans of Ireland, the ascension^of Wessex and the emergence of the^Kingdom of Alba.^^It awaits you... qstr_More|More qstr_Campaign_Type|Campaign Type qstr_ROYAL_SANDBOX_CAMPAI|ROYAL SANDBOX CAMPAIGN qstr_LORDLY_SANDBOX_CAMPA|LORDLY SANDBOX CAMPAIGN qstr_STORYLINE_CAMPAIGN|STORYLINE CAMPAIGN qstr_SANDBOX_CAMPAIGN|SANDBOX CAMPAIGN qstr_Difficulty_Type|Difficulty Type qstr_Impossible|Impossible qstr_Full_Realism|Full Realism qstr_Custom|Custom qstr_Options|Options qstr_These_options_can_be|These options can be changed later in the camp menu. qstr_Reduced_to_1/4__Easi|Reduced to 1/4 (Easiest) qstr_Reduced_to_1/2__Easy|Reduced to 1/2 (Easy) qstr_Reduced_to_1/2__Easi|Reduced to 1/2 (Easiest) qstr_Reduced_to_3/4__Easy|Reduced to 3/4 (Easy) qstr_Slowest|Slowest qstr_Slower|Slower qstr_Faster|Faster qstr_Fastest|Fastest qstr_Less|Less qstr_Warning _The__{s1}__|Warning The '{s1}' and '{s2}' options for this setting can't be disabled any more after you click '{s3}.' qstr_Choose_a_campaign_ty|Choose a campaign type! qstr_Storyline_Campaign _|Storyline Campaign Start as a protagonist in a story. Due to certain perma-death results, ironman save mode is not available.^^Sandbox Campaign Start a long, totally free play game.^^Lordly Sandbox Campaign Start as a lord.^^Royal Sandbox Campaign Start as a king. qstr_Choose_a_difficulty_|Choose a difficulty type! qstr_At_Beginner_level_wh|At Beginner level, when you ask permission to recruit in villages, the answer is always positive and without cost. qstr_At_Beginner_level_im|At Beginner level, improving troops is easier. qstr_At_Beginner_level_th|At Beginner level, the wages of the player's troops are reduced 40%. Additionally the loot amount in monasteries and the chance to capture a ship are increased. qstr_Stamina_is_calculate|Stamina is calculated from Health and Athletic skills and affects physical endurance during battle. When a character's stamina is exhausted, he or she won't be able to run and his or her weapons' damage will be halved.^^{s8} qstr_Your_skill_points_wi|Your skill points will deteriorate when you equip heavy armor. This skill brings better balance to the game, as light troops become more important. Other equipment may have positive effect on skills.^^{s8} qstr_Your_army_needs_regu|Your army needs regular rest in a settlement, your camp site or your refuge from time to time. Lack of rest will lower your troop morale, while resting will improve it. qstr_Your_enemies_will_ca|Your enemies will cause double damage while you cause only half. qstr_Add_decapitation_to_|Add decapitation to battles. qstr_Disable_the_3D_view_|Disable the 3D view in settlement/village menus to improve the loading time for slower machines. qstr_Attack_while_holding|Attack while holding your shield (default hold Right Mouse Button + Left Mouse Button). The short delay is meant to keep the player from mistakenly executing a shield bash during normal fighting.^^The AI will also be able to use this ability. qstr_The_divisions_of_the|The divisions of the player's army will not adopt the formations of shield wall, wedge, or square. Moreover, the F4 menu that contains these selections will no longer appear.^^The default ranks formations will always be adopted when the player closes ranks beyond the point needed to make a shoulder-to-shoulder line. qstr_When_multiple_divisi|When multiple divisions are placed, they will set up to face the center of the enemy forces. Without this option, they will set up along the facing that the player has when he/she places them, although individual divisions will still turn to face the enemy.^^For example, with the option OFF and the player facing AWAY from the attacker, infantry will set up on the RIGHT flank rather than the LEFT. qstr_The_army_opposing_th|The army opposing the player never takes a defensive position at the back of the map, but will always charge the armies of the player and his/her allies. qstr_Disable_music_in_bat|Disable music in battles and add more ambient sounds. qstr_Set_how_much_damage_|Set how much damage is done to your character. qstr_Set_how_much_damage_i|Set how much damage is done to your army. qstr_Set_how_well_troops_|Set how well troops fight. They fight worst at Beginner level. qstr_Campaign_AI_affects_|Campaign AI affects many aspects of the game, like ^- size of bandit parties^- renown loss in battles^- chance of recruiting lords^- taxes^- how lords get reinforcements^- how lords respond to the player's requests qstr_Set_the_running_spee|Set the running speed of troops in battle.^^{s8} qstr_{s2}_{reg0}|{s2} {reg0} qstr_The_player_may_recei|The player may receive specific, debilitating wounds in battle. Physicians in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. If wound is not treated after some time, it will change to a scar, and the negative effects will then be permanent. qstr_Wounded_troops_take_|Wounded troops take damage from blood loss.^^{s8} qstr_From_now_on_spawn_33|From now on, spawn 33% less or 50% more bandits, raiders, etc. qstr_Sets_the_player_as_c|Sets the player as commander of the chosen division. This division will set up immediately left and behind the player on Hold and Follow commands (Wedge will put player on the point). Consider it for bodyguard divisions. qstr_Equipment_may_get_da|Equipment may get damaged in battles, depending on its stats and the weapon maintenance skill of the party. Moreover, weaponsmiths and armorers offer to repair your equipment.^^{s8} qstr_Default|Default qstr_Randomize|Randomize qstr_Who_are_you?|Who are you? qstr_Be_careful_with_your|Be careful with your choices.^They will affect your attributes, skills and dialogs, among other things. qstr_Bio |Bio qstr_Gender |Gender qstr_Height |Height qstr_Age |Age qstr_Personality |Personality qstr_Greatest_Virtue |Greatest Virtue qstr_Ethnicity |Ethnicity qstr_Kingdom |Kingdom qstr_Father_s_Occupation |Father's Occupation qstr_Learnt_While_a_Child|Learnt While a Child qstr_Vocation |Vocation qstr_Religion |Religion qstr_Female|Female qstr_Male|Male qstr_Normal|Normal qstr_Tall|Tall qstr_Short|Short qstr_Young__16_22_years_o|Young (16-22 years old) qstr_Adult__23_40_years_o|Adult (23-40 years old) qstr_Elder__40_or_more_ye|Elder (40 or more years old) qstr_Sanguine|Sanguine qstr_Choleric|Choleric qstr_Melancholic|Melancholic qstr_Phlegmatic|Phlegmatic qstr_Justice|Justice qstr_Temperance|Temperance qstr_Fortitude|Fortitude qstr_Wisdom|Wisdom qstr_Anglo_Saxon|Anglo-Saxon qstr_Norse|Norse qstr_Frisian|Frisian qstr_Irish|Irish qstr_Briton|Briton qstr_Scoto_Pict|Scoto-Pict qstr_Foreigner|Foreigner qstr_{s0}|{s0} qstr_Outlaw|Outlaw qstr_Peasant|Peasant qstr_Priest|Priest qstr_Craftsman|Craftsman qstr_Merchant|Merchant qstr_Noble|Noble qstr_Farming|Farming qstr_Stealing|Stealing qstr_Oratory|Oratory qstr_Crafts|Crafts qstr_Martial_Arts|Martial Arts qstr_Slave|Slave qstr_Traveler|Traveler qstr_Hunter|Hunter qstr_Landowner|Landowner qstr_Christian|Christian qstr_Pagan|Pagan qstr_This_option_is_not_a|This option is not available in Lordly or Royal Sandbox modes. qstr_Your_Kingdom|Your Kingdom qstr_Name_^{playername}|Name ^{playername} qstr_Level |Level qstr_Health |Health qstr_Stamina |Stamina qstr_Renown |Renown qstr_Reputation |Reputation qstr_Right_to_Rule |Right to Rule qstr_Money |Money qstr_Scandinavian_Gods|Scandinavian Gods qstr_Can_read |Can read qstr_Reading |Reading qstr_No_books.|No books. qstr_Trait |Trait qstr_Special_Trait |Special Trait qstr_Dungeon_Master|Dungeon Master qstr_Ladies__Man|Ladies' Man qstr_Wine_Connoisseur|Wine Connoisseur qstr_Scars |Scars qstr_{reg1}|{reg1} qstr_Wounds |Wounds qstr_Enemies_Killed |Enemies Killed qstr_Enemies_Wounded |Enemies Wounded qstr_Allies_Killed |Allies Killed qstr_Allies_Wounded |Allies Wounded qstr_Story|Story qstr_Attributes/Skills|Attributes/Skills qstr_Wounds|Wounds qstr_Quest|Quest qstr_Party|Party qstr_Relations|Relations qstr_Budget|Budget qstr_Statistics|Statistics qstr_Companions|Companions qstr_Factions|Factions qstr_Known_Lords|Known Lords qstr_Courtship|Courtship qstr_Ships|Ships qstr_Level _{reg4}_^Days_|Level {reg4} ^Days of Adventuring {reg5}. qstr_Settlements_Owned_by|Settlements Owned by You {reg0} qstr_Hostile_Lords _{reg0|Hostile Lords {reg0} qstr_You_need_to_be_the_r|You need to be the ruler of your faction in order to access your kingdom control panel. qstr_^^^^Wounds_Informati|^^^^Wounds Information ^^{s3}^^----------^^{s4}^^----------^^{s5}^^----------^^{s6} qstr_Resume_Traveling|Resume Traveling qstr_Your_Camp|Your Camp qstr_You_stop_to_rest.^He|You stop to rest.^Here you can manage your camp's resources. qstr_Send_Scouts |Send Scouts qstr_^Sending_scouts_ahea|^Sending scouts ahead of the army will increase your chances of spotting enemies. However, these men always move very exposed, so their life expectancy is low. qstr_Thirty_men_are_neede|Thirty men are needed. qstr_Send_Foragers |Send Foragers qstr_^Send_men_to_forage_|^Send men to forage as your army travels. They return with extra food every half day. qstr_Forty_men_are_needed|Forty men are needed. qstr_Fortify_Camp |Fortify Camp qstr_^Fortify_your_camp_w|^Fortify your camp with basic defences. The men engaged in this difficult work will need a reward of 200 peningas, or you could face troubles. qstr_Sixty_men_are_needed|Sixty men are needed. qstr_Your_Refuge|Your Refuge qstr_Wait_Here|Wait Here qstr_Troop_Tree|Troop Tree qstr_Second_Outfit|Second Outfit qstr_Read_Book|Read Book qstr_Retire|Retire qstr_Recruit_Prisoners|Recruit Prisoners qstr_Map_Colour|Map Colour qstr_Followers__Camp|Followers' Camp qstr_Visit_Camp|Visit Camp qstr_Check_Location|Check Location qstr_You_cannot_build_you|You cannot build your Refuge so close to a settlement. qstr_These_too_close_to_a|These too close to a settlement for camping. qstr_You_cannot_read._You|You cannot read. You can learn to do so at a monastery. qstr_Your_army_morale_is_|Your army morale is low! qstr_No_one_is_interested|No one is interested this time. qstr_Back_to_Siege|Back to Siege qstr_Your_Siege_Camp|Your Siege Camp qstr_You_are_besieging_th|You are besieging the enemy.^Here you can manage your camp's resources. qstr_^Send_men_to_forage_n|^Send men to forage nearby. They return with extra food every half day. qstr_Your_Sea_Camp|Your Sea Camp qstr_The_ship_is_at_the_m|The ship is at the mercy of the wind when you stop to rest.^Here you can manage your camp's resources. qstr_Calm^^The_sails_like|Calm^^The sails, like the sea, are flat. qstr_Light_breeze^^On_the|Light breeze^^On the sea, you notice some small wavelets.^The sails swell a little. qstr_Moderate_breeze^^Sma|Moderate breeze^^Small waves with breaking crests are rolling on the sea.^The sails fill with wind. qstr_Strong_breeze^^Moder|Strong breeze^^Moderate waves begin to form larger ones.^The sails are swollen tight and will need to be reefed soon. qstr_High_wind^^There_are|High wind^^There are many breaking waves visible. The sails are reefed.^There is some chance now that ships will be damaged. qstr_Gale^^The_sea_is_vio|Gale^^The sea is violent. The sails are almost completely reefed.^There is a high risk of a damaged hull. qstr_Storm^^The_waves_tos|Storm^^The waves toss about the ships, which threaten to capsize. qstr_Number_of_sailors |Number of sailors qstr_{reg5}|{reg5} qstr_Speed_from_sailors |Speed from sailors qstr_{reg6}%|{reg6}% qstr_Fleet|Fleet qstr_Followers_Camp|Followers Camp qstr_Your_army_is_accompa|Your army is accompanied by followers from diverse backgrounds.^^Followers allow you to access important services quickly and provide moral support, but have the disadvantage of making your army advance more slowly.^^You can drive away followers any time, but doing so will have an impact on the morale of your army.^^You can increase the number of your followers with people you meet in your travels, assigning them to groups such as priests, women and others. You may assign troops from your army to the group of followers by talking with them from your army menu.^^If you decide to reduce the size of your army below 300 men or if your army suffers high losses or a serious defeat, followers may abandon you. qstr_Smith|Smith qstr_Healer|Healer qstr_Mules|Mules qstr_Slave_Trader|Slave Trader qstr_Dismiss|Dismiss qstr_Kingdom_Report|Kingdom Report qstr_{reg59?Queen King} |{reg59?Queen King} qstr_{reg59?Queen King}_s|{reg59?Queen King}'s Towns qstr_{reg59?Queen King}_s_|{reg59?Queen King}'s Forts qstr_{reg59?Queen King}_s_V|{reg59?Queen King}'s Villages qstr_Lords |Lords qstr_Caravans |Caravans qstr_Kingdom_Towns |Kingdom Towns qstr_Kingdom_Forts |Kingdom Forts qstr_Kingdom_Villages |Kingdom Villages qstr_Places_without_Lord |Places without Lord qstr_Prisoner_Lords |Prisoner Lords qstr_Minister |Minister qstr_Tax_Enforcement |Tax Enforcement qstr_Yes__costs_3000_peni|Yes (costs 3000 peningas/week) qstr_No__tax_revenue_lowe|No (tax revenue lower) qstr_{reg59?Queen King}_s_A|{reg59?Queen King}'s Army Size qstr_Royal_Decree|Royal Decree qstr_Summary|Summary qstr_Lords|Lords qstr_Diplomacy|Diplomacy qstr_Armies|Armies qstr_Centers|Centers qstr_Rename|Rename qstr_Make_a_Royal_Decree |Make a Royal Decree ^^Changing orders will take a few hours,^as messengers need time to reach your vassals.^Once you select your order click DONE for confirmation. qstr_Gather_Our_Forces|Gather Our Forces qstr_Defend_the_Kingdom|Defend the Kingdom qstr_Current_decree _{s4}|Current decree {s4} qstr_You_order_the_lords_|You order the lords to present themselves with their household armies. qstr_You_order_the_kingdo|You order the kingdom to be defended. qstr_You_cannot_do_this_n|You cannot do this now. qstr_Exhausted|Exhausted qstr_Very_Tired|Very Tired qstr_Tired|Tired qstr_High|High qstr_What_name_would_you_|What name would you like to give to your refuge? qstr_Save_it_as _{s5}.|Save it as {s5}. qstr_From_Troop _|From Troop qstr_{s1}_or_{s2}|{s1} or {s2} qstr__Click_on_a_unit_for|(Click on a unit for details) qstr_{reg2}|{reg2} qstr_On_several_occasions|On several occasions throughout your life, you have seen the strange Latin letters. You quickly learn to read. Perhaps, in time, you will also learn to write!^^This will require you to stay a week at the monastery. Do you still want to learn to read? qstr_Yes.|Yes. qstr_No.|No. qstr_No_one_here_wants_to|No one here wants to join your party. qstr_One_{s3}_is_willing_|One {s3} is willing to follow you. qstr_{reg5}_{s3}_are_will|{reg5} {s3} are willing to follow you. qstr_Recruit_them__{reg6}|Recruit them ({reg6} peningas). qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you. qstr_You_need_to_get_the_|You need to get the permission of the village leader to recruit here. qstr_My_Boats|My Boats qstr_Boats_for_Sale|Boats for Sale qstr_No_ships_for_sale^in|No ships for sale^in this town. qstr_No_Name|No Name qstr_{reg7}._Ship|{reg7}. Ship qstr_Flagship|Flagship qstr_Very_Good|Very Good qstr_Good|Good qstr_Acceptable|Acceptable qstr_Bad|Bad qstr_Very_Bad|Very Bad qstr_Dangerous|Dangerous qstr_Repair _{reg8}_penin|Repair {reg8} peningas qstr_Type _{s7}^Wood _{s6|Type {s7}^Wood {s6}^Condition {s1}^Speed {reg1} knots^Crew {reg6} men^Price {reg7} peningas^{s2} qstr_Repair_Ship|Repair Ship qstr_Customize_Ship|Customize Ship qstr_Sell_Ship|Sell Ship qstr_Buy_Ship|Buy Ship qstr_Are_you_sure_you_wan|Are you sure you want to do this transaction? qstr_Leave_ship_at_the_sh|Leave ship at the shore qstr_Next_ship|Next ship qstr_Fleet_Capacity |Fleet Capacity qstr_{reg1}/{reg2}|{reg1}/{reg2} qstr_You_cannot_buy_this_|You cannot buy this boat, as it requires a Sea-King skill to manage boats. qstr_You_cannot_buy_this_b|You cannot buy this boat, because you don't have the Sea-King skill. qstr_You_cannot_buy_this_bo|You cannot buy this boat, as it requires a higher Sea-King skill to manage more boats. qstr_You_cannot_buy_this_boa|You cannot buy this boat, because you don't have enough money. qstr_You_can_t_leave_your|You can't leave your last ship at the shore. qstr_You_can_t_leave_this|You can't leave this ship at the shore, because otherwise your crew wouldn't fit any more in the rest of the ships. qstr_{s1}_s_Ships|{s1}'s Ships qstr_You_need_to_get_clos|You need to get closer to the shore if you want to leave ships there. qstr_You_cannot_repair_th|You cannot repair this boat, because you don't have enough money. qstr_No_ships_for_sell^in|No ships for sell^in this Town. qstr_Wood _{s0}^|Wood {s0}^ qstr_custom|custom qstr_blue_and_white|blue and white qstr_red_and_white|red and white qstr_rich_striped|rich striped qstr_green_and_yellow|green and yellow qstr_red|red qstr_blue_and_red|blue and red qstr_green|green qstr_blue_and_yellow|blue and yellow qstr_Sail _{s0}^|Sail {s0}^ qstr_tarred|tarred qstr_tarred_and_red|tarred and red qstr_varnished|varnished qstr_varnished_and_purple|varnished and purple qstr_blue|blue qstr_blue_red_and_green|blue, red and green qstr_plain|plain qstr_Finish _{s0}^|Finish {s0}^ qstr_Price _{reg7}_pening|Price {reg7} peningas qstr_{s1}{s2}{s3}{s4}|{s1}{s2}{s3}{s4} qstr_Change_Finish|Change Finish qstr_Change_Sail|Change Sail qstr_Apply|Apply qstr_Only_ships_made_of_o|Only ships made of oak are considered to deserve a special finish. qstr_You_don_t_have_enoug|You don't have enough money. qstr_Accept|Accept qstr_Dismiss_Staff|Dismiss Staff qstr_Recruit_staff_for_yo|Recruit staff for your refuge qstr_^Hiring_staff_has_bo|^Hiring staff has both initial and continuing costs. A good reputation and an impressive refuge will attract a greater variety of candidates. qstr_Description |Description qstr_Captain |Captain qstr_Priest |Priest qstr_Bard |Bard qstr_Bottler |Bottler qstr_Happy_Widow |Happy Widow qstr_Trainer |Trainer qstr_Smith |Smith qstr_Armorer |Armorer qstr_Physician |Physician qstr_Cook |Cook qstr_Captain_Marcus|Captain Marcus qstr_Dismiss/No_Captain|Dismiss/No Captain qstr_Priest_Beda|Priest Beda qstr_Godi_Olafr|Godi Olafr qstr_Dismiss/No_Priest|Dismiss/No Priest qstr_No_bard_wants_to_ser|No bard wants to serve you. qstr_Skald_Bragi|Skald Bragi qstr_Bard_Siwi|Bard Siwi qstr_Dismiss/No_Bard|Dismiss/No Bard qstr_Casius|Casius qstr_Dismiss/No_Bottler|Dismiss/No Bottler qstr_No_happy_widow_is_av|No happy widow is available. qstr_Suaibsech|Suaibsech qstr_Tancoystl|Tancoystl qstr_Gulla|Gulla qstr_Eadgyd|Eadgyd qstr_Dismiss/No_Whore|Dismiss/No Whore qstr_Trainer_Harald|Trainer Harald qstr_Dismiss/No_Trainer|Dismiss/No Trainer qstr_Ulfberht|Ulfberht qstr_Dismiss/No_Smith|Dismiss/No Smith qstr_Armorer__The_Hungry_|Armorer 'The Hungry Hammer' qstr_Dismiss/No_Armorer|Dismiss/No Armorer qstr_No_physicians_are_av|No physicians are available. qstr_Aurelius|Aurelius qstr_Morgan|Morgan qstr_Alexander|Alexander qstr_Ailill|Ailill qstr_Dismiss/No_Physician|Dismiss/No Physician qstr_Wamba|Wamba qstr_Dismiss/No_Cook|Dismiss/No Cook qstr_{s10}|{s10} qstr_You_do_not_have_enou|You do not have enough money to increase your staff this much. Please reduce the number of people to hire! qstr_The_abbot_sends_for_|The abbot sends for all parties to come to the chapel, so that you can hear all sides of the story.^^For your part, you take advantage of the waiting time to observe the work of the scribes, texts ornate with gold. qstr_fort|fort qstr_Infiltration|Infiltration qstr_A_good_way_to_hasten|A good way to hasten the fall of the {s2} is to infiltrate it with a group of men to damage the defences, food stores, water supplies or loyalty of the defenders. It is a difficult and risky maneuver, almost suicidal. Those you send in have low chances of returning, but if successful, they could cause great damage to the enemy. They need 600 peningas for their troubles. What type of sabotage would you like them to cause? qstr_Poison_the_{s2}_s_wa|Poison the {s2}'s water. qstr_Kill_the_{s2}_s_live|Kill the {s2}'s livestock. qstr_Burn_the_{s2}_s_food|Burn the {s2}'s food. qstr_Subvert_the_defender|Subvert the defenders. qstr_____| qstr_A_group_of_chosen_me|A group of chosen men will be sent to poison the water supplies. qstr_A_group_of_chosen_men|A group of chosen men will be sent to kill the cattle. qstr_A_group_of_chosen_men_|A group of chosen men will be sent to burn the granaries. qstr_A_group_of_chosen_men_w|A group of chosen men will be sent to subvert the defenders. qstr_You_do_not_have_the_|You do not have the 600 peningas to pay for this mission. qstr_{s1}_of_the_{s2}|{s1} of the {s2} qstr_Send|Send qstr_You_are_hiring_a_mes|You are hiring a messenger.^You can do three kinds of things with a message give Orders, change Relations and make Diplomacy. qstr_Message_Type |Message Type qstr_Select_a_Place_for_y|Select a Place for your orders qstr_ _Orders ^_You_cann| Orders ^ You cannot give orders to a lord who doesn't belong to your kingdom. qstr_Orders _None.|Orders None. qstr_Orders _Meet_and_Fol|Orders Meet and Follow You. qstr_Orders _Go_to_a_Plac|Orders Go to a Place. qstr_Orders _Patrol_an_Ar|Orders Patrol an Area. qstr_Orders _Besiege_a_Pl|Orders Besiege a Place. qstr_ _Relations ^This_l| Relations ^This lord belongs to your kingdom. qstr_Relations _None.|Relations None. qstr_Relations _Insult_an|Relations Insult and Provoke. qstr_Relations _Send_a_Gi|Relations Send a Gift. qstr_ Diplomacy ^It_is_o| Diplomacy ^It is only possible to negotiate between faction leaders.^You aren't a king. qstr_ Diplomacy ^It_is_on| Diplomacy ^It is only possible to negotiate between faction leaders.^{s1} isn't a king. qstr_Diplomacy _None.|Diplomacy None. qstr_Diplomacy _Suggest_a|Diplomacy Suggest an Alliance. qstr_Diplomacy _Suggest_P|Diplomacy Suggest Peace. qstr_Diplomacy _Declare_W|Diplomacy Declare War. qstr_You_want_to_order_{s|You want to order {s9} to meet and follow you. qstr_You_want_to_order_{s9|You want to order {s9} to go to... qstr_You_want_to_order_{s9}|You want to order {s9} to patrol around.... qstr_You_want_to_order_{s9}_|You want to order {s9} to besiege... qstr_You_want_to_send_a_m|You want to send a message to insult and provoke {s9}. Perhaps this will make him attack you. qstr_You_want_to_send_a_g|You want to send a gift of rings, bracelets and other jewelry valued at 2000 peningas to {s9}, with the intention of improving your relationship. qstr_You_want_to_invite_{|You want to invite {s9} to make an alliance with you. qstr_You_want_to_make_pea|You want to make peace with {s9}. qstr_You_want_to_declare_|You want to declare war on {s9}. Remember that declaring a war without bad relations can cause other realms discomfort with and mistrust of you, especially if your kingdom has a truce or alliance with the other kingdom. qstr_No_message_chosen.|No message chosen. qstr_ _You_are_sending_a_| You are sending a message to {s9}^^ Distance {reg2} km.^^ Messenger services will cost {reg3} peningas.^^^ {s10} qstr_You_have_not_chosen_|You have not chosen a message to send. qstr_This_place_is_alread|This place is already besieged by another realm. qstr_You_have_good_relati|You have good relations with this kingdom. Your lord won't attack it. qstr_You_re_already_at_pe|You're already at peace with this kingdom. It isn't necessary to send a messenger. qstr_You_need_to_improve_|You need to improve your relationship with this kingdom before proposing an alliance. qstr_You_already_have_an_|You already have an alliance with this kingdom. Wait until the current alliance finishes before you send your petition. qstr_You_are_already_at_w|You are already at war with this kingdom. qstr_You_do_not_have_the_n|You do not have the needed peningas to pay to messenger. qstr_This_is_a_hardcore_m|This is a hardcore mode of Invasion.^^Respawn is possible only at the start of the round. qstr_Please_wait.^Player_|Please wait.^Player respawn will be possible {reg11?after {reg10} rounds next round}. qstr_Send_message_to_othe|Send message to other ADMINS qstr_Broadcast_message_to|Broadcast message to all players
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Market Analysis The global Smart Commute Market Growth is predicted to touch USD 104.22 billion and at a whopping 25.52% CAGR between 2020- 2027, states the recent Market Research Future (MRFR) analysis. Smart commute, simply put, is traveling from a particular place to another regularly through metro, bicycle pooling, bike pooling, vanpooling, and others. Traffic management, parking management, smart ticketing, mobile app, and others are different solutions. These services provide eco-friendly traveling experience to people and make an active alternative to transportation for enterprise employees that can pick from effective commute option, which along with reducing the congestion, also helps in lowering the transportation cost. Various factors are propelling the global smart commute app market share. According to the recent MRFR report, such factors include high demographic rates, growing urban population, the use of smart and connected technologies in transportation infrastructure, growing demand for transportation as a service, decline in ownership of vehicles with shared mobility. Additional factors adding market growth include several upcoming railway projects, growing urbanization and industrialization, demand for public transport and smart transportation solutions as well as related components, services, and software, advances in technology like the implementation of electronic payment systems, traveler information systems, and automatic vehicle location systems, and benefits such as an increase in traveler convenience, reduce traffic congestion, lower emission levels, and improve fuel economy. On the contrary, high component cost, concerns about security and management data storage, the slow growth rate of GDP, susceptibility to cyberattacks, and the on-going COVID-19 impact are factors that may impede the global smart commute application market growth over the forecast period. Get a Free Sample @ https //www.marketresearchfuture.com/sample_request/6975 Market Segmentation The MRFR report highlights an inclusive segmental analysis of the global smart commute market based on solution and type. Based on type, the global smart commute market is segmented into metro, bicycle pooling, bike pooling, vanpooling, carpooling, and others. Based on the solution, the global smart commute market is segmented into traffic management, parking management, smart ticketing, mobile app, and others. Regional Analysis Based on the region, the global smart commute market report covers the recent trends and growth opportunities across the Asia Pacific (APAC), North America, Europe, the Rest of the World (RoW). Of these, the APAC region is predicted to have the lions share over the forecast period. Strict government norms and regulations related to greenhouse gas emissions, adoption of car sharing services, and the upcoming availability of zero-emission car sharing services are adding to the global smart commute market growth in the region. The global smart commute market in Europe is predicted to have healthy growth over the forecast period. Improved socio-economic conditions in France, the UK, and Germany are adding to the global smart commute market growth in the region. The global smart commute market in North America is predicted to have sound growth over the forecast period. Favorable incentives introduced by the government for promoting carpooling services are adding to the global smart commute market growth in the region. The global smart commute market in the RoW is predicted to have steady growth over the forecast period. Key Players Leading contenders profiled in the global smart commute market report include Carma Technology Corporation (Europe), Turo (US), BlaBlaCar (France), CommuteSMART (US), Oakland Smart Commute (California), Central Indiana Regional Transportation Authority (CIRTA) (US), ZipGo Technologies Pvt. Ltd (India), Metrolinx (Canada), ANI Technologies Pvt. Ltd.(India), Uber Technologies Inc. (India), Quick Ride (India), ePoolers Technologies Pvt. Ltd. (India), and South Florida Commuter Services (US). Industry players have incorporated several strategies such as mergers, new product launches, strategic alliances, geographic expansions, extensive R D activities, new product development, and others to stay at the forefront. Brows Full Report @ https //www.marketresearchfuture.com/reports/smart-commute-market-6975 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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スキルの仕組みについては、スキルガイドを参照。 スキル育成の操作方法については、スキルトレーニングを参照。 [キャピタル艦用スキル] の付いているスキルは、主力艦(Capital)と呼ばれる超大型艦用のスキルです。 Missile Launcher Operation (ミサイル) Navigation (移動) Planet Management (PI=惑星開発) Science (採掘・探検・研究・R&D) Social (スタンディング・ミッション報酬) Spaceship Command (艦船) Subsystems (T3艦用) Trade (商取引) Missile Launcher Operation (ミサイル) Defender Missile (ミサイル迎撃ミサイル) と FoF Missile (自動攻撃ミサイル) は、使わない。 スキル名 ランク 主 副 必要スキル Missile Launcher Operation 1 PER WIL ミサイルランチャーの連射速度 +2%/Lv Rockets 1 PER WIL Missile Launcher Operation 1 Rockets (ロケット) の攻撃力 +5%/Lv Light Missiles 2 PER WIL Missile Launcher Operation 2 Light Missiles (ライトミサイル) の攻撃力 +5%/Lv Heavy Assault Missiles 3 PER WIL Missile Launcher Operation 3 Light Missiles 3 Heavy Assault Missiles (ヘビーアサルトミサイル) の攻撃力 +5%/Lv Heavy Missiles 3 PER WIL Missile Launcher Operation 3 Light Missiles 3 Heavy Missiles (ヘビーミサイル) の攻撃力 +5%/Lv Torpedoes 4 PER WIL Missile Launcher Operation 4 Heavy Missiles 2 Torpedoes (魚雷) の攻撃力 +5%/Lv Cruise Missiles 5 PER WIL Missile Launcher Operation 5 Heavy Missiles 3 Cruise Missiles (クルーズミサイル) の攻撃力 +5%/Lv Citadel Torpedoes 7 PER WIL Missile Launcher Operation 5 Torpedoes 5 Citadel Torpedoes の攻撃力 +5%/Lv Rocket Specialization 3 PER WIL Missile Launcher Operation 1 Rockets 5 Rocket (ロケット) T2ミサイルランチャーの連射速度 +2%/Lv Light Missile Specialization 3 PER WIL Missile Launcher Operation 1 Light Missiles 5 Light Missile (スタンダードミサイル) T2ミサイルランチャーの連射速度 +2%/Lv Heavy Assault Missile Specialization 5 PER WIL Missile Launcher Operation 1 Heavy Assault Missiles 5 Heavy Assault Missile (ヘビーアサルトミサイル) T2ミサイルランチャーの連射速度 +2%/Lv Heavy Missile Specialization 5 PER WIL Missile Launcher Operation 1 Heavy Missiles 5 Heavy Missile (ヘビーミサイル) T2ミサイルランチャーの連射速度 +2%/Lv Cruise Missile Spechialization 8 PER WIL Missile Launcher Operation 1 Cruise Missiles 5 Cruise Missile (クルーズミサイル) T2ミサイルランチャーの連射速度 +2%/Lv Torpedo Specialization 8 PER WIL Missile Launcher Operation 1 Torpedoes 5 Torpedo (魚雷) T2ミサイルランチャーの連射速度 +2%/Lv 補助系 Guided Missile Precision 5 PER WIL Missile Launcher Operation 5 各ミサイル (Light / Heavy / Cruise) の目標サイズペナルティを改善 +5%/Lv (小型目標へのダメージ減少緩和) Missile Bombardment 2 PER WIL Missile Launcher Operation 1 ミサイルの飛行時間 +10%/Lv (射程増加) Missile Projection 4 PER WIL Missile Launcher Operation 3 ミサイルの弾速 +10%/Lv Rapid Launch 2 PER WIL Missile Launcher Operation 2 ミサイルランチャーの連射速度 +3%/Lv Target Navigation Prediction 2 PER WIL Missile Launcher Operation 2 ミサイルの目標スピードペナルティを改善 +10%/Lv (移動目標へのダメージペナルティ減少) Warhead Upgrades 5 PER WIL Missile Launcher Operation 4 ミサイルの攻撃力 2%/Lv その他 Bomb Deployment 4 PER WIL Missile Bombardment 4 Bomb ランチャーの連射速度 +5%/Lv Defender Missiles 2 PER WIL Missile Launcher Operation 2 Defender Missile (ミサイル迎撃ミサイル) の弾速 +5%/Lv FoF Missiles 3 PER WIL Missile Launcher Operation 2 FoF Missile (自動攻撃ミサイル) の攻撃力 +5%/Lv Navigation (移動) Agility (機動性) とは、船の旋回速度や加速力に影響。 スキル名 ランク 主 副 必要スキル Navigation 1 INT PER 船の最大速度 +5%/Lv Evasive Maneuvering 2 INT PER Navigation 2 船の機動性 +5%/Lv Warp Drive Operation 1 INT PER Navigation 1 ワープ開始時に必要な電力 -10%/Lv Acceleration Control 4 INT PER Navigation 3 Afterburner (アフターバーナー) と MWD の加速効果 +5%/Lv Afterburner 1 INT PER Navigation 1 Afterburner (アフターバーナー) の持続時間 +10%/Lv Fuel Conservation 2 INT PER Navigation 2 Afterburner 2 Afterburner (アフターバーナー) の消費電力 -10%/Lv High Speed Maneuvering 5 INT PER Navigation 3 Afterburner 3 MWD の消費電力 -5%/Lv Jump Drive Operation [キャピタル艦用スキル] 5 INT PER Navigation 5 Warp Drive Operation 5 Science 5 ジャンプの消費電力 -5%/Lv Jump Drive Calibration [キャピタル艦用スキル] 9 INT PER Jump Drive Operation 5 ジャンプ可能範囲 +25%/Lv Jump Fuel Conservation [キャピタル艦用スキル] 8 INT PER Jump Drive Operation 3 ジャンプ時の1光年あたりのIce燃料消費 -100ユニット/Lv Planet Management (PI=惑星開発) 惑星開発 (PI) Planetary Interaction スキル スキル名 ランク 主 副 必要スキル Command Center Upgrades 4 CHA INT Lv に応じた Command Center を設置できるようになる Interplanetary Consolidation 4 CHA INT Command Center を設置できる惑星の数 +1/Lv (最高6惑星) Planetology 3 INT MEM Science 4 Remote Sensing 3 惑星の資源調査をより正確に行えるようになる (参考資料) Advanced Planetology 5 INT MEM Planetology 4 惑星の資源調査をより正確に行えるようになる (上位スキル) Remote Sensing 1 INT MEM Science 3 惑星の資源分布と施設の表示が行えるようになる スキル レベル 上昇で表示可能範囲が拡大する Lv1:1光年以内 Lv2:3光年以内 Lv3:5光年以内 Lv4:7光年以内 Lv5:9光年以内 Science (採掘・探検・研究・R&D) Heatは Thermodynamics スキルが必要 スキル名 ランク 主 副 必要スキル Advanced Laboratory Operation 8 INT MEM Laboratory Operation 5 同時に使用可能な研究 (Laboratory) スロット数 +1/Lv (上位スキル) Archaeology 3 INT MEM Science 3 Survey 3 開錠装置 (Analyzer) での遺跡缶の開錠成功率 +5%/Lv Astrogeology 3 INT MEM Mining 4 Science 4 採掘レーザー鉱石採掘量 +5%/Lv Astrometric Acquisition 5 INT MEM Astrometrics 3 スキャンプローブ (Scan Probe) のスキャン時間を削減 -10%/Lv Astrometric Pinpointing 5 INT MEM Astrometrics 4 プローブの精度 +10%/Lv Astrometric Rangefinding 8 INT MEM Science 3 プローブのスキャン信号強度 (ScanStrength) +10%/Lv Astrometrics 3 INT MEM Science 3 発射できるプローブ数 +1/Lv Biology 1 INT MEM Science 1 麻薬 (combat booster) の継続時間 +20%/Lv Cloning Facility Operation 10 INT MEM Science 5 Capital Ships 3 Needed for use of the Clone Vat Bay module. Special Increases a Clone Vat Bay s maximum clone capacity by 15% per スキル レベル. Cybernetics 3 INT MEM Science 3 インプラントを装着するためのスキル Doomsday Operation [キャピタル艦用スキル] 14 WIL INT Science 5 Energy Pulse Weapons 5 Advanced Weapon Upgrades 5 Doomsday モジュールのダメージ +10%/Lv Hacking 3 INT MEM Science 3 Electronics Upgrades 3 開錠装置 (Codebreaker) での機密缶の開錠成功率 +5%/Lv Infomorph Psychology 1 CHA WIL ジャンプクローン (Jump Clone) を持てる数 +1/Lv Jump Portal Generation [キャピタル艦用スキル] 14 INT MEM Science 5 Astrometrics 5 Jump Drive Operation 5 Jump portal の起動に必要な燃料 -10%/Lv Laboratory Operation 1 INT MEM Science 3 同時に使用可能な研究 (Laboratory) スロット数 +1/Lv Metallurgy 3 INT MEM Science 4 ブループリント (Blue Print) の消費削減研究 (Material Research) にかかる時間 -5%/Lv Nanite Control 2 INT MEM Science 4 麻薬 (combat boosters) の副作用 (Side Effect) 効果 -5%/Lv Neurotoxin Recovery 5 INT MEM Nanite Control 1 麻薬 (combat boosters) の副作用 (Side Effect) 発生確率 -5%/Lv Research 1 INT MEM Science 3 ブループリント (Blue Print) の生産時間研究 (Production Research) にかかる時間 -5%/Lv Research Project Management 8 MEM CHA Laboratory Operation 5 Research 5 複数のR D エージェントと契約できるようになる +1/Lv Science 1 INT MEM 初期スキル ブループリント (Blue Print) のコピーにかかる時間 -5%/Lv Scientific Networking 3 INT MEM Laboratory Operation 4 離れた場所から研究 (Laboratory) を操作することが出来るようになる。 Lv1 Solor System内 Lv2 5Jump内, Lv3 10Jump内 Lv4 20Jump内 Lv5 Region全体 Thermodynamics 3 INT MEM Engineering 5 Energy Management 3 Science 4 オーバーヒート (Heat) のダメージを -5%/Lv Electromagnetic Physics 5 INT MEM Science 5 Electronics 5 Division が R D のエージェントと研究契約するために必要なスキル (AstronauticとGeneticは未実装?) Electronic Engineering Nanite Engineering Graviton Physics Science 5 Engineering 5 High Energy Physics Plasma Physics Hydromagnetic Physics Laser Physics Nuclear Physics Quantum Physics Mechanical Engineering Science 5 Mechanic 5 Molecular Engineering 各種 Starship Engineering 各種 Encryption Methods 5 INT MEM Hacking 2 Cosmos BPC からの製造に必要なスキル 各種 Technology 5 INT MEM Archaeology 2 Cosmos BPC からの製造に必要なスキル Social (スタンディング・ミッション報酬) スタンディングについては、ミッション入門を参照。 スキル名 ランク 主 副 必要スキル Social 1 CHA INT NPC の友好度 (Standing) 上昇率 +5%/Lv Connections 3 CHA INT Social 3 友好的 NPC (エージェント、NPC コープ、ファクション) の 実効スタンディングを上げる +4%/Lv Diplomacy 1 CHA INT Social 2 敵対 NPC (エージェント、NPC コープ、ファクション) の 実効スタンディングを上げる +0.4/Lv Criminal Connections 3 CHA INT Social 3 海賊系 NPC の実効スタンディングを上げる +0.4/Lv Fast talk 4 CHA INT Social 4 キャラクターの指名手配ポイント (Security Status) 回復率 +4%/Lv Negotiation 2 CHA INT Social 1 エージェントミッションの報酬 +5%/Lv Distribution Connections 2 CHA INT Trade 3 Social 3 輸送系 (Distribution) エージェントからの LP (Loyalty Point) +10%/Lv Mining Connections 2 CHA INT Industry 3 Social 3 採掘系 (Mining) エージェントからの LP (Loyalty Point) 10%/Lv Security Connections 2 CHA INT Social 3 Leadership 3 戦闘系 (Security) エージェントからの LP (Loyalty Point) 10%/Lv Spaceship Command (艦船) 各国艦船に乗船するためのスキル群。(運転免許的位置付け) なお,一定以上のスキルは体験版 (未課金) では取得不可。 スキル名 ランク 主 副 必要スキル Spaceship Command 1 PER WIL 初期スキル 船の機動性 +2%/Lv Advanced Spaceship Command [キャピタル艦用スキル] 5 PER WIL Spaceship Command 5 このスキルが前提条件の船の機動性 +5%/Lv FF フリゲート クラス 各国 Frigate 2 PER WIL Spaceship Command 1 各国フリゲート (Frigate) に乗るためのスキル Interceptors 4 WIL PER Spaceship Command 3 Evasive Maneuvering 5 インターセプター (Interceptor) に乗るためのスキル Assault Ships 4 WIL PER Spaceship Command 3 Engineering 5 Mechanic 5 アサルトシップ (Assault Ship) に乗るためのスキル Covert Ops 4 WIL PER Spaceship Command 3 Electronics Upgrades 5 カバートオプス (Covert Ops) に乗るためのスキル クローキング (ステルス) モジュールの CPU 使用率大幅低減 DD 駆逐艦クラス Destroyers 2 PER WIL Spaceship Command 3 デストロイヤー=駆逐艦 (Destroyer) に乗るためのスキル (各国共通) Interdictors 5 WIL PER Spaceship Command 4 Interceptors 4 インターディクター (Interdictor) に乗るためのスキル CL 巡洋艦クラス 各国 Cruiser 5 PER WIL 各国Frigate 4 Spaceship Command 3 各国 クルーザー=巡洋艦 (Cruiser) に乗るためのスキル Heavy Assault Ships 6 WIL PER Spaceship Command 5 Assault Ships 4 Weapon Upgrades 5 ヘビーアサルトシップ (Heavy Assault Ship) に乗るためのスキル Recon Ships 6 WIL PER Spaceship Command 5 Covert Ops 4 Signature Analysis 5 リコンシップ (Recon Ship) に乗るためのスキル Logistics 6 WIL PER Spaceship Command 3 Long Range Targeting 5 Signature Analysis 5 ロジスティック (Logistic) に乗るためのスキル 各国 Strategic Cruiser 1 PER WIL 各国Cruiser 5 各国全Subsystem 1 各国ストラテジッククルーザー (Strategic Cruiser) に乗るためのスキル Heavy Interdictors 6 WIL PER Propulsion Jamming 5 Weapon Upgrades 5 Spaceship Command 5 ヘビーインターディクター (Heavy Interdictors) に乗るためのスキル BC 巡洋戦艦クラス Battlecruisers 6 PER WIL Spaceship Command 4 バトルクルーザー=巡洋戦艦 (Battlecruisers) に乗るためのスキル (各国共通) Command Ships 8 WIL PER Battlecruisers 5 Spaceship Command 5 Squadron Command 4 コマンドシップ (Command Ship) に乗るためのスキル BB 戦艦クラス 各国 Battleship 8 PER WIL 各国 Cruiser 4 Spaceship Command 4 各国バトルシップ=戦艦 (Battleship) に乗るためのスキル Marauders 10 WIL PER EnergyGrid Upgrades 5 Advanced Weapon Upgrades 5 Spaceship Command 5 各国マローダー (Marauder) に乗るためのスキル Black Ops 10 WIL PER Cloaking 4 Jump Drive Calibration 4 Spaceship Command 5 ブラックオプス (Black Ops) に乗るためのスキル キャピタル (超大型艦) クラス Capital Ships [キャピタル艦用スキル] 14 PER WIL Advanced Spaceship Command 5 キャピタル船 (Capital Ship) の機動性 5%/Lv 各国 Dreadnought [キャピタル艦用スキル] 12 PER WIL 各国 Battleship 5 Capital Ships 1 各国ドレッドノート (Dreadnought) に乗るためのスキル 各国 Carrier [キャピタル艦用スキル] 14 PER WIL 各国 Battleship 5 Capital Ships 3 Drone Interfacing 5 各国キャリアー=空母 (Carrier) に乗るためのスキル 各国 Titan [キャピタル艦用スキル] 16 PER WIL 各国 Battleship 5 Capital Ships 5 Leadership 5 各国タイタン (Titan) に乗るためのスキル 採掘船クラス Mining Barge 4 PER WIL Industry 5 Astrogeology 3 マイニングバラージ (Mining Barge) に乗るためのスキル Exhumers 5 WIL PER Spaceship Command 4 Industry 5 Astrogeology 5 エグズヒューマー(発音?) (Exhumer) に乗るためのスキル Industrial 各国 Industrial 4 PER WIL 各国 Frigate 3 Spaceship Command 3 各国インダストリアル=輸送船 (Industrial) に乗るためのスキル 各国 Freighter [キャピタル艦用スキル] 10 PER WIL 各国 Industrial 5 Advanced Spaceship Command 1 各国フレイター=大型輸送船 (Freighter) に乗るためのスキル Transport Ships 6 WIL PER Spaceship Command 3 Industry 5 トランスポートシップ=特殊輸送船 (Transport Ship) に乗るためのスキル Industrial Command Ship 8 PER WIL Spaceship Command 5 Mining Barge 5 Mining Director 1 インダストリアル コマンド シップ (Industrial Command Ship) に乗るためのスキル Capital Industrial Ship [キャピタル艦用スキル] 12 PER WIL Advanced Spaceship Command 5 Mining Barge 5 Capital Ships 2 キャピタル インダストリアル シップ (Capital Industrial Ship) に乗るためのスキル Subsystems (T3艦用) T3艦のコアに取り付けるサブシステム群のためのスキル。 スキル名 ランク 主 副 必要スキル Amarr Defensive Systems 1 INT MEM Mechanic 5 Shield Operation 3 Caldari Defensive Systems 1 INT MEM Mechanic 3 Shield Operation 5 Gallente Defensive Systems 1 INT MEM Mechanic 5 Shield Operation 3 Minmatar Defensive Systems 1 INT MEM Mechanic 5 Shield Operation 3 各種 Electronic Systems 1 INT MEM Electronics 5 各種 Engineering Systems 1 INT MEM Engineering 5 Amarr Ofensive Systems 1 PER WIL Gunnery 5 Drones 3 Caldari Ofensive Systems 1 PER WIL Gunnery 3 MIssile Launcher Operation 5 Gallente Ofensive Systems 1 PER WIL Gunnery 5 Drones 3 Minmatar Ofensive Systems 1 PER WIL Gunnery 5 MIssile Launcher Operation 3 各種 Propulsion Systems 1 PER WIL Navigation 5 Trade (商取引) スキル名 ランク 主 副 必要スキル Accounting 3 CHA MEM Trade 4 販売時にかかる税率 -10%/Lv Broker Relations 2 WIL CHA Trade 2 オーダー (Order) 作成時の手数料率 -5%/Lv Contracting 1 CHA WIL Social 1 同時に維持できる個人名義のコントラクト (Contract) +4/Lv Corporation Contracting 3 CHA WIL Contracting 4 同時に維持できる Corp 名義のコントラクト (Contract) +10/Lv Daytrading 1 CHA MEM Trade 4 離れた場所からオーダー (Order) 修正が出来るようになる。 Lv1 Solor System内 Lv2 5Jump内 Lv3 10Jump内 Lv4 20Jump内 Lv5 Region全体 Margin Trading 3 CHA MEM Accounting 4 買取オーダー (Buy Order) 時に必要な前払い代金を減額 (下記参照) Lv1 -25% / Lv2 -43.75% / Lv5 約-76.27% Marketing 3 CHA MEM Trade 2 離れた場所から販売オーダー (Sell Order) を出せるようになる。 Lv1 システム (Solor System) 内 Lv2 5ジャンプ内 Lv3 10ジャンプ内 Lv4 20ジャンプ内 Lv5 地域 (Region) 全体 Procurement 3 CHA MEM Marketing 2 離れた場所から買取オーダー (Buy Order) を出せるようになる。 Lv1 システム (Solor System) 内 Lv2 5ジャンプ内 Lv3 10ジャンプ内 Lv4 20ジャンプ内 Lv5 地域 (Region) 全体 Retail 2 WIL CHA Trade 2 同時に維持できるオーダー (Order) +8/Lv Trade 1 WIL CHA 同時に維持できるオーダー (Order) +4/Lv Trade 系の基礎スキル Tycoon 6 CHA MEM Wholesale 5 Marketing 4 同時に維持できるオーダー (Order) +32/Lv Visibility 3 CHA MEM Procurement 4 離れた場所からの買取オーダー (Buy Order) 時に買取範囲を設定できるようになる。 Lv1 システム (Solor System) 内 Lv2 5ジャンプ内 Lv3 10ジャンプ内 Lv4 20ジャンプ内 Lv5 地域 (Region) 全体 Wholesale 4 CHA MEM Retail 5 Marketing 2 同時に維持できるオーダー (Order) +16/Lv
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Laser Plasma Theory and Simulation (Laser Science and Technology An International Handbook, Vol 17) Harwood Academic Pub? Hector A. Baldis? Kunioki Mima? Akio Nishiguchi? HarwoodAcademicPub? HectorA.Baldis? KuniokiMima? AkioNishiguchi? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Science? Subjects-Engineering-Electrical&Electronics-Optics-Lasers? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Optics-Lasers? Subjects-Science-General Subjects-Science-Physics-General? Subjects-Science-Physics-Light-Lasers? Subjects-Science-Physics-Applied? ユーズドブック(洋書)-Engineering 洋書
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Commanders Attack of the Genos 項目数 12 総ポイント 200 難易度 ★★☆☆☆ 製品情報 http //marketplace.xbox.com/en-US/Product/Commanders-Attack/ 配信日 2008年2月13日 DL費用 400MSP ジャンル 戦略&シミュレーション ☆国内未配信 オフ実績195 オン実績5 Scholar Finish Training.トレーニングを終了する 5 Bravely Bold Finish one online match.オンラインマッチで1戦する 5 Explorer Collect every secret token.secret tokenを集める 15 Tank Commander Own 10 heavy tanks at the same time.heavy tanksを10体所有する 10 Officer Complete the Standard Campaign.Standard Campaignをクリア 20 General Complete the Advanced Campaign.Advanced Campaignをクリア 30 Warrior Finish all Battlemaps.全てのBattlemapsをクリア 15 Destroyer Destroy 1000 enemy units.敵ユニットを1000体破壊 15 Winner Win 50 missions.50回ミッションをクリアする 15 Survivor Win any campaign mission without casualties.ユニットを破壊されずにいずれかのcampaign missionをクリアする 5 Perfectionist Get 5 stars in every category on all Standard Campaign missions.全てのStandard Campaignのmissionですべての項目を5つ星の評価でクリア 40 Supreme Get the good ending in the Advanced Campaign.Advanced Campaignでgood endingを迎える 25 シンプルなターン制ウォーシミュレーションゲーム 拠点制圧、視界範囲と索敵、ユニット生産、ユニット同士の相性、 経験値などの要素があり、この手のゲームに慣れていないと手間取るかもしれない 実績「Perfectionist」は他の実績に比べかなり難易度が高い Bravely Bold 勝敗は関係ないが最後までプレイする必要がある 試合設定は変えても解除可能 Explorer Standard Campaignの全ミッションのsecret tokenを回収する必要がある 全てのミッションに1つか2つ配置されており、見つけるのが難しいものも多い 下記海外攻略サイトが参考になる http //www.gamefaqs.com/console/xbox360/file/941958/51870 http //www.xbox360achievements.org/forum/showthread.php?t=59020 (←画像付き、たまに404になる) 全てのsecret tokenを回収した瞬間に解除される Tank Commander コスト3000のHeavyTankを10体生産する 敵を壊滅寸前まで追い込んだ後にゆっくり生産すればいい 10体生産した時点で実績解除 Warrior Battlesモードで10ミッション全てをクリアすれば解除 Destroyer 実績200を目指していれば自然と解除される Survivor 1面で狙うのが簡単 COMMANDER UNITを先頭に慎重に進み、敵をおびき出して一気に倒せば楽 ダメージを受けたらsecret tokenを拾い体力を回復するのを忘れずに Perfectionist Standard Campaignの全ミッションを、三つの評価項目全てを5つ星でクリアしなければならない SPEEDは何ターンでクリアできるか、POWERはよりコストの高いユニットをいくつ生産するか、 TACTICSはいかに少ない損失で多くの敵を倒せるかがそれぞれの評価対象となっている 特にTACTICSの評価は厳しいのでセーブ ロードを駆使して なるべくダメージを食らわないように調整してプレイしなければならない 難しいミッションは下記海外攻略サイトがヒントになるかもしれない http //www.gamefaqs.com/console/xbox360/file/941958/51870 Supreme Advanced Campaignの最終ミッションでSPEEDの評価を5つ星でクリア
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Research Analysis The market research report profiles well-balanced information with previous as well as future results with an aim to offer a better understanding of the Ridge Vents Installation Market . The market report further offers an in-depth view of the leading factors that are related to increasing the demand growth for Ridge Vents Installation Market . Not only this but also in this study the readers can get an in-depth report of the possibilities in combination with the latest trends in the targeted market. It is also a detailed combination of 10 years old qualitative and quantitative analysis of the industry that has been presented in the report with an aim to help the market players to increase maximum profit in the sector. The market research report also provides information on the record of individual sales records that are made with the expected revenue over the forecast period. 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#blognavi こんにちゎ。^-^ 女神OnlineにもWLOのブレイヤのような 隠しプレイヤーキャラがあります。 ってことで、今回は3番目のキャラクターを そのタイプで作ったので、それについてレポート。w ゲーム開始後、広場に出たら、果物屋さんに行って そこで店員をしてる少女に10回話しかけると。。。 試してもらったところ、元が♂でも変わります。w たぶん、戦艦をもらうクエをする前までなら変われるかな? ちなみに、こんなフェイスとドット絵です。 ショートツインテール? カテゴリ [レミィ] - trackback- 2009年02月19日 00 00 00 名前 コメント #blognavi